SEASON 1

 

 

Broken Bow - Synopsis:

The Enterprise crew sets on a maiden voyage with a mission to return a wounded Klingon to his people.

In the nine decades following Zefram Cochrane's visionary warp flight in space and the First Contact that followed, the human race has been slowly guided by the Vulcans toward developing the Warp Five engine. Mankind is at last able to explore the virgin depths of space with a revolutionary new starship, the Enterprise NX-01, under the command of Captain Jonathan Archer. Plans to launch Enterprise are moved up when a Klingon courier is shot down by unknown assailants and crash-lands in Broken Bow, Oklahoma. Feeling that the Vulcans have been condescending toward mankind for years, Archer insists it's the humans' responsibility to return the injured Klingon to his homeworld alive. Archer is fully backed by Starfleet Command, and the Vulcans' objections fall upon deaf ears.

With the ship high above Earth in spacedock, Archer has three days to assemble his crew, consisting of the charming southern chief engineer, Commander Charles "Trip" Tucker III; the strong and wary tactical officer, Lieutenant Malcolm Reed; the eager helmsman who grew up in space, Ensign Travis Mayweather; the linguistically talented communications officer, Ensign Hoshi Sato; and for his chief medical officer, Archer recruits the unconventional alien Dr. Phlox. For the ship's first mission, the Vulcans request that an advisor from their ranks be present, and they assign the highly intelligent but stubborn Sub-commander T'Pol. Anticipation and nerves run high as the ship is fitted with the latest Starfleet technology, such as the recently approved transporter, which no one is very eager to test on themselves. Quickly the historic launch arrives, and the Starship Enterprise does indeed, in the words of Dr. Cochrane, "go boldly where no man has gone before," warping towards planet Kronos.

As Enterprise speeds along her way, the crew all learn more about each other and strong bonds begin to form. Under Dr. Phlox's care, the injured Klingon, Klaang, regains consciousness and Hoshi tries to communicate with him. Suddenly the ship experiences a power failure and unknown chameleon-like aliens invade and kidnap Klaang from Sickbay. Dr. Phlox examines a captured alien and discovers he's a Suliban who has been genetically altered. With the Klingon gone, T'Pol advises Archer to return the ship to Earth, but he adamantly refuses. He then learns from the tight-lipped Vulcan that Klaang's last stop before crashing on Earth was a planet called Rigel X, so Archer orders Mayweather to set a course for the Rigel system. Meanwhile, a Suliban named Silik interrogates Klaang, trying to find out why he was on Rigel X meeting with a Suliban female named Sarin. At Rigel X, the Enterprise away team discovers an amazing multitude of alien life at a trading complex there, and their attempts to locate information on Klaang's visit are constantly interrupted by strange new sights and sounds. Archer eventually meets Sarin, who tells him of a Temporal Cold War in which the Suliban are being used to incite internal strife within the Klingon Empire. Klaang was bringing proof of this back to his High Council in order to avoid the Empire being thrown into chaos. Hidden Suliban soldiers suddenly attack, forcing Archer, Sarin and the rest of the away team to fight their way back to Enterprise. During the extremely intense firefight Sarin is killed, and later Archer is rendered unconscious from a deep blast to his leg while saving T'Pol's life.

As Archer recovers, T'Pol takes command of Enterprise despite Trip's objections, and astonishes everyone by enabling the ship to track the Suliban vessel from Rigel X, rather than ordering the ship back to Earth. After Archer resumes command they arrive at a gas giant planet, apparently losing the Suliban's trail. But T'Pol is again surprisingly helpful when she works with Archer to determine that not one but 14 Suliban vessels have recently entered the planet's atmosphere. Enterprise goes in to follow, and discovers a huge Suliban mothership, or "Helix," with 3000 lifesigns on board. They are attacked by several individual Suliban cell ships, but manage to capture one with the ship's grappler. Archer and Tucker learn to fly the stolen craft and use it to infiltrate the Helix while Enterprise hides in a dense upper layer of the atmosphere and avoids the Suliban's depth charges. Archer and Tucker find Klaang and release him while fending off the Suliban with their new phase-pistols. While Tucker takes the Klingon back to Enterprise, Archer stays behind to set off a magnetic disruptor that dismantles the Helix. Trying to stay alive while waiting for pick-up, Archer discovers a Temporal Chamber used by the Suliban to obtain their orders from a mysterious shrouded figure from the future. Archer is found by the Suliban leader, Silik, and the two struggle against each other in a time-shifted environment. Realizing he's no match for the genetically mutated Suliban, Archer tries to gain some distance by exiting the chamber, where time returns to normal. As Archer runs, Silik fires his weapon dead center into Archer, but at that moment the captain dematerializes, being unwittingly beamed back to Enterprise by a nervous Tucker using the relatively untried bio-transporter.

Leaving the Suliban behind, Enterprise warps away and successfully delivers Klaang to his homeworld. The Klingon Chancellor draws blood from Klaang, and his scientists find hidden within his DNA Suliban data proving their conspiracy to undermine the Empire. The Chancellor turns to Archer and acts hostile toward him, but Archer takes his actions as a "thank you."

Back aboard Enterprise, Archer receives orders from Starfleet that henceforth, he and his crew are to officially begin their mission of exploration. Gratefully acknowledging her assistance in the mission's success, Archer sets aside his pride and convinces T'Pol to remain on the ship as Science Officer. A course is laid in for the nearest inhabited planet, and the crew of Enterprise boldly warps toward the unknown.

 

 

Fight or Flight - Synopsis:

The crew comes across an abandoned ship of dead aliens.

Two weeks into their first mission of deep space exploration, the Enterprise crew is still breaking in their ship and itching for first contact with another civilization. Captain Archer hears squeaking; Lt. Reed tests his weapons system on an asteroid field; Ensign Sato is trying to keep an alien slug alive; Commander Tucker tries the resequenced protein food; and Dr. Phlox is intrigued by human behavior. Sub-commander T'Pol detects a ship floating immobile in interstellar space, so Captain Archer decides to try to make contact with it. Getting no response, the crew takes a closer look at the alien vessel and sees evidence of weapons fire, and bio-scans reveal lifeforms with very low cellular activity. Over T'Pol's protestations, Archer orders Reed to prep a shuttle, and asks an apprehensive Hoshi to come along.

The shuttlepod carrying Archer, Reed and Hoshi docks with the alien ship, and the away team — in environmental suits — boards the vessel. The ship's interior looks old and worn; the nitrogen-methane air is below freezing temperature; and the walls and floors are stained with a blue-green liquid that appears to be blood. They follow a noise into a large bay where they find hydraulic machines. When Hoshi shines her beacon on one of the machine conduits and follows it up the wall, she sees something above her and screams. Alien bodies are hanging from the ceiling with tubes draining their fluids.

Back at Enterprise, Archer concurs with T'Pol that whoever killed the aliens will likely come back and put their own crew in jeopardy. The ship resumes course, but Archer is plagued by guilt for abandoning the victims without at least trying to contact their people, so he orders Ensign Mayweather to turn back. Back onboard the alien cargo ship, Hoshi works with Trip to repair and decipher the communications consoles and send off a distress signal in the aliens' own language. Performing an autopsy on a corpse, Dr. Phlox learns that the alien crewmen were being drained for triglobulin, a valuable fluid that can be used to create medicines, vaccines and aphrodisiacs. But the away team has to evacuate when a vessel approaches with a power signature matching that of the perpetrators' machinery.

As the shuttlepod returns to Enterprise, the hostile vessel fires and knocks out the starship's port nacelle. Reed fires two torpedoes, but they are useless against the enemy ship's superior defenses. The bridge crew then finds themselves being probed by a bio-scan which no doubt reveals to the attackers that the human lymphatic system contains some, in Dr. Phlox's words, "useful compounds." Just then another vessel drops out of warp and hails Enterprise. This alien captain is from the same species as the murdered crew, apparently responding to Hoshi's distress call. Hoshi tries to communicate with him through the computer translator, but its inaccuracy causes the alien captain to think the humans were responsible for the murders. As the enemy ship prepares to drill through the hull and board Enterprise, Hoshi abandons the translator and begins talking to the alien captain directly as best she can in his language. Despite the extreme pressure she's under, Hoshi manages to convince the alien captain of their friendly intentions, and he begins to attack the other vessel. While the enemy ship is vulnerable, Reed fires another torpedo and causes some serious damage, and another shot from the alien captain finishes it off.

The Enterprise crew learns their new allies are called the Axanar, and after helping them recover their dead crewmen they spend some time on their planet. Before resuming course, Archer agrees to a brief detour to allow Hoshi to place her slug on a new planet — not exactly like home, but close enough to adapt to and do just fine, similarly to Hoshi's own experience of adjusting to life aboard Enterprise.

 

 

Strange New World - Synopsis:

Crew members go on a survey mission to a seemingly uninhabited Earth-like planet where a mysterious alien presence sends them into a state of paranoid overdrive.

The infinite blackness of space is interrupted for the Enterprise crew by the discovery of a beautiful new world — a natural Eden of unexplored mountains, rivers, wildflower fields and forests. Dismissing T'Pol's cautious advice to conduct scans and tests from orbit before commencing any surface exploration, Captain Archer orders an away team and shuttlepod prepped. Joining Archer on the team are Crewmen Cutler, an entomologist, and Novakovich, a botanist, along with Commander Tucker, Ensign Mayweather, and T'Pol. Even Porthos, Archer's dog, comes along for the ride. The landing party takes in the fresh air of the virgin world before splitting up to pursue their specialties and enjoying a day of exploration amidst uncountable new species of exotic plant and animal life. At day's end, T'Pol, Cutler and Novakovich request permission to stay overnight to study nocturnal life, while Tucker and Mayweather ask to stay for the sheer fun of camping under the stars.

After a relaxing evening of stargazing and ghost stories around a fire, the campers retire to their tents, but are unable to sleep as a sudden and fierce windstorm envelops them. Retreating to the safety of a nearby cavern, the decision is made to wait out the storm before attempting a risky shuttlepod landing, and the crew settles in. Noticing the food packs were left behind, Mayweather volunteers to go back and retrieve them. Pounded by vicious winds and intense darkness at the campsite, Mayweather sees three looming humanoid figures in the shadows, and double-times it back to the safety of the cave. As T'Pol uses her scanner to confirm there are no lifesigns in the vicinity, suggesting Mayweather imagined the figures, Novakovich hears strange alien whispering coming from the tunnels at the back of the cavern. As his fear and panic build, Novakovich is unwilling to stay in the cave only to wait and be attacked, and runs wildly out into the storming darkness. Following behind, Tucker and Mayweather are unable to locate the inexplicably irrational Novakovich, and during their search they see alien faces and bodily movements from within the very rocks and cliffs themselves, before being forced to turn back by the dangerous storm. Archer communicates to Tucker that he and Lt. Reed are coming to the surface in a shuttlepod to attempt a rescue. T'Pol uses the time to explore deeper into the tunnels with her scanner, attempting to verify the alien voices Novakovich heard earlier. Her fear escalating, Cutler is unwilling to be alone and follows after T'Pol, only to imperceptibly observe a meeting between T'Pol and two unknown alien figures.

Once the group rendezvous back in the cavern, the mood is extremely anxious and tense as Tucker and Mayweather describe their alien sightings. T'Pol reports no lifesigns within the tunnel systems, but Cutler accuses her of lying, describing the meeting she observed between T'Pol and the unidentified aliens, which T'Pol denies. Tucker supports Mayweather and Cutler, as he himself saw the alien rock-creatures, and suspicions run high as T'Pol is confronted by the rest of the team. Archer and Reed arrive, but unfortunately are unable to land the shuttlepod in the extreme winds, forced to leave the crew to wait out the storm in the cavern. Onboard Enterprise, Ensign Sato reports that Novakovich's bio-signs are erratic, and Archer hears the crewman screaming incoherently, so he orders Reed to attempt a risky bio-transport. Novakovich materializes onboard Enterprise, but rock and twig debris from the storm have fused into his body. The crewman is treated and stabilized by Dr. Phlox, who discovers that his bloodstream is filled with a potent psychotropic compound called tropolisine. Apparently he contracted the hallucinogen from the local pollen that was kicked up by the winds.

Trying to communicate this discovery to T'Pol, Archer finds out that Tucker is pointing a phase pistol at T'Pol for suspicion of treason. Tucker is extremely volatile as he states to Archer that he always knew T'Pol was there to sabotage Enterprise. Archer orders Tucker to lower the phaser, explaining that the "aliens" were hallucinations caused by the pollen. Though highly skeptical, Tucker begrudgingly follows the order, but he continues to vehemently accuse T'Pol of conspiring with the hidden aliens, while Mayweather and Cutler pass out. Meanwhile Dr. Phlox reports to Archer an unexpected complication: this specific form of tropolisine breaks down into a deadly toxin within the bloodstream, and it may be too late to save Novakovich. But there may be time for the crew on the surface, so Archer explains to Tucker and T'Pol that Phlox is preparing ampules of inaprovaline that will be transported down for them to inoculate themselves. But Tucker is more violently paranoid than ever and on the verge of shooting T'Pol. While Sato and T'Pol converse in Vulcan, Archer plays into Tucker's delusions and "admits" that T'Pol was meeting with the "rock people" for a top-secret mission, tricking him into lowering his weapon. T'Pol immediately stuns Tucker with her own phase pistol, then collects the medication and inoculates herself and the unconscious crew.

The morning brings sunshine and a gentle breeze, leaving the delusions and paranoia behind. A regretful Tucker admits to T'Pol that he needs to challenge his preconceptions about Vulcans. After learning that Novakovich is going to be fine, the stranded crewmembers gather their gear and help each other through the beautiful morning toward an awaiting shuttlepod.

 

 

Unexpected - Synopsis:

After discovering the presence of a damaged alien vessel, Archer dispatches Tucker to its aid, but the engineer's encounter with a Xyrillian female has an unexpected side effect.

A rash of odd malfunctions are afflicting the Enterprise NX-01, such as a gravity outage while Captain Archer is showering. Chief Engineer Tucker determines that the ship's plasma exhaust flow is being restricted for some unknown reason. When Archer orders Lt. Reed to ignite the plasma exhaust, they discover a cloaked alien ship riding between the ship's nacelles. Archer hails the "hitchhikers" and learns their engines are malfunctioning and they've been using Enterprise's exhaust to replenish them. Archer offers to help them with repairs, so Tucker prepares for a three-day away mission on the disabled ship. Tucker has to undergo a very uncomfortable three-hour decompression and acclimation process, and when he enters the Xyrillian ship, he is faced with a disorienting visual and auditory experience — the walls are glowing with bioluminescent moss, the consoles operate with viscous fluids and electrical arcs, there's an aquarium holding hundreds of undulating eels, and the Xyrillians themselves glisten with moist, scaly skin. Tucker insists on going straight to work in their engine room, but he has a very hard time adjusting to the environment. After finally agreeing to get some rest, Tucker starts to enjoy his stay, and develops a flirtatious friendship with the female engineer, Ah'len. On a break from their repair work, Ah'len shows Tucker a holographic chamber where she recreates a three-dimensional landscape of her homeworld. While sitting in a holographic boat in an exotic ocean, she introduces Tucker to one of their games: they immerse their hands into a box of granules which begin to glow, enabling them to read each other's minds.

After helping the Xyrillians get their teraphasic coils back on line, Tucker returns to Enterprise and the ships go their separate ways. As Tucker relates his experiences to Reed over lunch, he notices an unusual growth on his left wrist. He visits Dr. Phlox, who determines the growth is a nipple and he has an embryo forming in his ribs... Tucker is pregnant! Tucker insists to Phlox, T'Pol and Archer that he had no sexual encounters during his stay, but then realizes that the "box of pebbles" he shared with Ah'len must have inadvertently served as a medium to transfer genetic material. Phlox says the embryo is actually not his child, but that he is simply serving as a host, so Tucker hopes the lifeform can be removed from him and incubated. But Phlox is hesitant to perform any procedure without learning more about the Xyrillian gestation process, so Archer sets out to track down the Xyrillian ship, while agreeing to keep Tucker's condition secret from the rest of the crew.

Days go by as Enterprise looks for the Xyrillians, and in the meantime the bulge in Tucker's ribcage is growing while he experiences morning sickness, a ravenous appetite, and severe mood swings, which baffle his crewmates. After more than a week, Tucker has to face the possibility that he will have to deliver the baby and care for it. On the "bright side," Archer points out to Tucker's chagrin that he's making history with the first interspecies pregnancy involving a human.

Tucker is relieved when the Xyrillians' warp signature is detected, but upon approach, Enterprise comes face-to-face with a Klingon battle cruiser. Apparently the Xyrillian ship has malfunctioned again and they're hiding in the Klingons' plasma wake. Archer hails the Klingons and informs them about the stealth vessel. The angered Klingons intend to kill the Xyrillian crew, but Archer tries desperately to talk them out of it. Tucker steps forward and suggests that the Xyrillian crew would be willing to share their holographic technology if their lives are spared. The Klingon captain, Vorok, is enticed, but refuses to let Tucker join them as they board the ship. Archer then reveals that Tucker has some unfinished business involving a pregnancy, but Vorok holds firm. Tucker then grits his teeth and shows his "bulge," revealing he is the one who is pregnant and giving the Klingons an uproarious laugh.

Tucker and two of the Klingons board the Xyrillian ship, and after a decompression period, Tucker talks Trena'l, one of their leaders, into cooperating. Trena'l installs a topographical survey of the capital city of Kronos into the holographic chamber, allowing the Klingons to experience a simulation of their homeworld, and agrees to adapt the technology to the Klingon ship. Meanwhile Ah'len is surprised to learn about Tucker's pregnancy, unaware such a thing could happen with another species. She scans the embryo and determines it can still be transferred to another host, and learns it's a girl.

Captain Vorok informs Archer that the Xyrillians will soon be free to go, but when Archer extends his friendship to the Klingons, Vorok issues a stern warning that if they should ever meet again, he will regret it. On a brighter note, life for Tucker returns to normal again, except for knowing that he will go down in history as the first human male to become pregnant.

 

 

Terra Nova - Synopsis:

Archer and the Enterprise crew set out to learn what happened to the lost human colony of Terra Nova, and discover a tribe of human-hating cave dwellers.

Over 75 years ago the spaceship Conestoga left Earth on a nine-year one-way mission to establish the first human colony outside the solar system, called Terra Nova. The colony thrived on their beautiful new planet, and was such a success the Space Agency on Earth decided to send another vessel. The colonists protested and angry messages were traded, then one day all transmissions from Terra Nova ceased. Decades later the Warp 5-capable Enterprise NX-01 is dispatched to find out what happened to that lost colony.

After the ship enters orbit over Terra Nova, Captain Archer's hails go unanswered and scans show no bio-signs, but low levels of mysterious radiation are detected. Archer leads an away team to the surface and finds the colony structures deserted and rusting. T'Pol determines that the radiation levels 70 years ago would have been lethal, but no bodies are found. But then Lt. Reed detects a humanoid moving through the forest, and the away team tracks the figure to the mouth of a network of caverns. Archer and Reed go in to explore and encounter a society of cave dwellers wearing scaly body armor. Attempts at friendly communication are met with gunfire, and Reed takes a bullet in the thigh. Archer has no choice but to escape the barrage and retreat with the other crewmen, leaving Reed behind. While they take off in the shuttlepod, T'Pol's scans indicate the attackers are human.

Back on Enterprise, new scans reveal 52 bio-signs underground, all human, but right now Archer is only interested in the injured Reed. As they examine the cavern geology to plan a rescue, Archer and T'Pol conjecture that the cave dwellers are descendents of the original colonists, driven underground by the radiation. Archer takes Dr. Phlox with him back to the surface and they let themselves be captured. The cave dwellers speak to them in an odd dialect of English, calling themselves Novans. The aged Jamin and his sickly mother Nadet express their resentment toward humans, whom they blame for the "poison rain" many years ago. Archer tries to convince the Novans that they're descended from humans, and wants to help them determine the true cause of the radiation. And after Phlox diagnoses Nadet with lung cancer, Archer offers to treat her aboard his "sky ship." Jamin consents, on the condition that Reed stay behind despite his injury, and he and Nadet ride the shuttlepod with Archer and Phlox to Enterprise.

Although Nadet is a troublesome patient, Phlox is able to determine a treatment for her. While he synthesizes medicine, Archer shows the guests archived pictures from the early days of the Terra Nova colony, but Jamin accuses Archer of lying and trying to confuse them. Meanwhile T'Pol discovers an impact crater on the surface indicating that an asteroid collision caused a radioactive cloud about 70 years ago that enveloped the northern hemisphere where the colony was located. Also, ensigns Sato and Mayweather unearth from the colony's communications tower a transmission still in the data buffer, from a colony leader accusing Earth of making an attack. Archer surmises that only the colony's young children survived the radiation and began living underground, and their last memories were of their parents blaming humans for destroying the colony. Dr. Phlox then informs Archer that the Novans are suffering from micro-cellular decay caused by contaminated groundwater, which he cannot treat. Archer attempts to explain the situation to the Jamin and Nadet and convince them the Novans need to leave the planet and come to Earth. They are resistant and accusatory as usual, so Archer shows Nadet another archived photo that he found, one that includes her mother and herself as a child. It sparks her memory, but Jamin insists on returning to the surface, threatening that Reed will be "gutted" if they are not back before daybreak. Since Archer refuses to take the Novans by force, T'Pol offers an alternative that won't destroy their unique culture: relocate them to the southern hemisphere, which is unaffected by the asteroid. On the shuttlepod ride back, Archer appeals to Jamin and Nadet to consider that proposal and talk to their people about it.

When the shuttlepod lands, the ground collapses beneath them and they fall into the underground caverns. They escape the shuttle unhurt, and Jamin sets out to guide Archer back to where Reed is, but then they hear the cries of a Novan man who has become trapped by a large fallen root in a deep pit rapidly filling with water. In order to save him, Jamin and Archer have to work together, and Jamin decides to trust Archer to use his phase-pistol to cut the root in half so they can pry it off the injured man. Later, though, it is Nadet who appeals to the other Novans to listen to the humans, finally acknowledging that she was the little girl in that picture and that she is herself human. After the Enterprise crew helps the Novans relocate, thus saving them from extinction, Archer gives Mayweather the honor of writing the report for Starfleet describing how the Terra Nova puzzle was solved at last.

 

 

The Andorian Incident - Synopsis:

When Archer and his crew pay a friendly visit to an ancient Vulcan monastery, they stumble into an interstellar conflict between the Vulcans and their militaristic rivals, the Andorians.

As Enterprise warps through the depths of space, Captain Archer decides to take the opportunity to visit a nearby ancient Vulcan monastery called P'Jem, a sanctuary for meditation and "Kolinahr," or purging of emotion. T'Pol briefs Archer and Commander Tucker on the proper protocols for such a visit, and the three of them take a shuttlepod to the 3000-year-old temple. Something seems amiss as the trio enters, finding it suspiciously unoccupied with damage to the building and the artifacts. A Vulcan Elder informs them they are interrupting Kolinahr and must leave, but Archer notices a reflection in an urn of a strange alien hiding with a weapon. He and Tucker rush the intruder, but then find themselves surrounded and captured by a group of militaristic blue-skinned aliens.

The antennaed invaders reveal their paranoid nature as the leader, Shran, interrogates Archer and accuses him of being involved in a conspiracy with the Vulcans. Left confined in a meditation room with a group of Vulcan monks, Archer learns that the invaders are Andorians, a suspicious and volatile species from a neighboring system who believe the Vulcans intend to invade their homeworld despite a treaty between the two races. The Andorians think the monastery is hiding a long-range sensor array, but the Vulcan Elder insists they have no technology there, and chides Archer for amplifying their suspicions.

Meanwhile on Enterprise, Lt. Malcolm Reed detects an alien vessel on the ground that is not Vulcan. When he tries to contact the landing party, Shran answers Archer's communicator and proclaims the captain a prisoner of the Andorian Imperial Guard, and warns that any attempt to intervene will lead to the hostages' deaths. Reed has no intention of standing idly by, so he researches the Andorian race while preparing a rescue mission. On the surface, Archer presses the Vulcans for options, so the Elder confesses to the existence of an old transmitter within the catacombs underneath the temple. A young Initiate leads Tucker through a secret entrance into a dark maze of passages filled with ancient relics and Vulcan mummies, to the dusty transmitter which Tucker sets out to fix. He manages to send a message to Reed to sit tight while they work out an escape plan themselves.

Despite the Vulcans' resistance to any form of violence, Archer learns the layout of the underground tunnels and formulates a plan. He gets the Andorians to bring him into the atrium with the promise of "information," but then he just babbles useless trivia under the ruse of needing to get away from the Vulcans. Actually he's there to slip a tiny artifact through an orifice in a large face sculpture in the atrium wall. Archer gets brutally beaten by the Andorians, but when Tucker finds the tiny artifact he now knows which passage leads to the atrium. Reed and two other crewmen beam down into the meditation room and go underground to plant explosives behind that face sculpture. The Andorians detect an energy surge and new bio-signs, but before they can react the atrium wall explodes and they get into a firefight with the rescue team. Reed manages to stun two Andorians, but Shran and one other escape into the catacombs. Archer arms himself and leads his people in pursuit, with the Vulcan Initiative insisting on going along. They track the Andorians to the Reliquary, where the temple's most sacred artifacts are kept, and enter over the Initiate's objections. They come under attack by the Andorians, with many relics getting destroyed. In the midst of the chaos, Archer finds hidden behind an ornate curtain a high-tech door that seems very incongruous in a place that's supposed to have no technology. Archer finds the controls to open it, and calls for a ceasefire. The humans and Andorians — and T'Pol — are all astonished at what they see: a massive complex filled with sophisticated surveillance equipment and several Vulcan technicians. Obviously the monks have been lying all along about the sensor array, so Archer orders T'Pol to take pictures with her scanner and hand it over to the Andorians, as evidence the Vulcans violated their treaty. T'Pol complies, and also orders Enterprise to allow safe passage for the Andorians. Shran takes the scanner, and on his way out tells Archer they are in his debt.

 

 

Breaking the Ice - Synopsis:

While the Enterprise crew researches a newly discovered comet, Archer tries to deal diplomatically with a Vulcan ship that is suspiciously watching them.

The Enterprise crew is thrilled to encounter the biggest comet humans have ever seen, one that's 82.6 kilometers in diameter with a spectacular tail. Learning the comet contains large quantities of eisilium, an extremely rare mineral, Captain Archer dispatches Commander Reed and Ensign Mayweather to take a little "comet-walk" with a drilling rig to collect samples. As they prepare for their mission, a Vulcan starship, the Ti'Mur, approaches unannounced. Archer hails the ship, and its captain, Vanik, informs him they are not there to investigate the comet, but rather to investigate Enterprise's interest in the comet. Although irked, Archer gracefully invites Vanik to stay and watch, but then he pulls T'Pol aside to find out what they're "really" doing here. T'Pol has no answers.

Reed and Mayweather land a shuttlepod on the comet, eager to experience the wintery world. Meanwhile Commander Tucker is disturbed to discover that T'Pol has secretly received an encrypted transmission from the Vulcan ship. He reports this to Archer, and upon his orders enlists Ensign Sato to decrypt the message.

The bridge crew takes a little time out to record a message for Tucker's nephew's fourth-grade class in Ireland, answering the students' questions about such things as what they eat in space and how they talk to aliens. Each crew member in turn responds to the topics they specialize in, but Tucker is a little upset when Archer picks him to answer the question, "When you flush a toilet, where does it go?"

On the comet, Reed and Mayweather are setting charges in the ice as the first step of their drilling operation, but they can't resist taking some time to build a snowman — with Vulcan ears. Meanwhile, Tucker reads the message to T'Pol that Sato decrypted, and realizes it's nothing incriminating, but rather an intensely personal letter. Highly embarrassed, Tucker decides to confess to T'Pol and apologize. She is uncomfortable with Tucker knowing about her situation, although he agrees to keep it between themselves. T'Pol will not even confide in Dr. Phlox when she receives treatment for a tension headache and sleeplessness, but the doctor advises that she talk to someone about what's bothering her.

In a gesture to gain the Vulcans' trust, Archer decides to invite Captain Vanik over for dinner with him, T'Pol and Tucker. The dinner does not go well, however, as Vanik just sits at the table without eating and barely responds to attempts at conversation. Archer gets fed up and abruptly asks why the Vulcans are spying on them. Vanik condescendingly denies the accusation, and Archer send him back to his ship.

After Reed and Mayweather blast a crater in the comet's surface, they begin setting up the drilling rig. But the blast shifted the comet's rotation, so Archer orders them to pick up the pace because in two hours they will be exposed to the dangerous heat of the nearby star. On the ship, T'Pol decides to take Plox's advice to relieve her stress by talking about her concerns with someone. In the encrypted letter, T'Pol was given an ultimatum to return to Vulcan immediately or her arranged wedding will be cancelled. So she asks Tucker, the one person who already knows the situation, whether she should honor her people's traditions or her obligation to Enterprise. He tries to convince her to think for herself and do what is right for her, but she insists her family and heritage must take precedence over "personal choice." She acts like her mind is made up, but Tucker is not convinced.

Having collected a core sample, Reed and Mayweather are removing their equipment when Mayweather slips back into the blast crater and injures his knee. Their pace is slowed as Reed helps the limping Mayweather back to the shuttlepod, and sunlight begins to break across the horizon. The ice begins fracturing beneath them as they take their final few steps toward the shuttle. They make it inside, but when they fire up the engines, the ice collapses beneath the shuttle and it plummets into a gaping chasm. They are now trapped, so Archer takes the helm of Enterprise to navigate the ship close enough to use magnetic grapplers to retrieve the shuttle. Captain Vanik hails him to offer assistance, but Archer refuses. Tucker manages to hit the shuttle with one grappler, but the eisilium deposits disrupt the maglock and the shuttle drops back down. Since the Vulcans' tractor beam would not be affected by the eisilium, T'Pol convinces Archer that to accept Vanik's help would be to prove him wrong about humans being arrogant and prideful. He concurs, and Reed and Mayweather are rescued by the Ti'Mur.

Archer tries to thank Vanik by offering to share the data they collected, but Vanik gives him the usual cold reply, and the Ti'Mur prepares to depart. Tucker asks T'Pol if she's ready to leave with the other Vulcans, but instead of packing, she sends a message to the Ti'Mur to convey to her family, declaring her intention to stay aboard Enterprise.

 

 

Civilization - Synopsis:

The Enterprise crew encounters a pre-industrial society that is afflicted with a plague caused by exploitative secret visitors.

Excitement is brewing onboard Enterprise as the starship enters orbit of a Minshara-class planet with 500 million lifeforms. Visual and acoustic scans reveal a pre-industrial society called the Akaali. Over T'Pol's protestations of protocol, Captain Archer decides the crew should explore the civilization first-hand, rather than use probes. But the mission becomes more critical when neutrino emissions are detected on the surface, indicating an antimatter reactor on a world that doesn't even have indoor plumbing. So Archer sends himself, Ensign Sato, Commander Tucker and T'Pol down to the planet disguised as Akaali to investigate.

Split into two groups, the landing team follows their scanners through the night toward the telltale emissions. T'Pol and Sato are disturbed to see that many of the people on the streets of the city are afflicted with lesions. Archer and Tucker determine the antimatter reactor is located underneath a small curio shop, and upon breaking into the shop they find that the entrance to the reactor is protected by an energy barrier. Suddenly a crossbow is trained at them by a striking Akaali woman who accuses them of causing a local plague with their "evening deliveries." T'Pol arrives and stuns the woman with her phase pistol. With dawn arriving, Archer sends the others back to the shuttle while he stays behind with the woman, whom he learns is an apothecary named Riaan. When she wakes up, Archer tells her he's an investigator from another city who is as curious as she is about the strange goings-on at the curio shop and how they're related to the epidemic. When the shop opens, Archer and Tucker confront the owner, Garos, mutually realizing each are not of this world. Garos, a Malurian, claims to be an explorer like them who grew fond of the Akaali and chose to stay, and the antimatter reactor is nothing more than a fabrication device for food and clothing. He further claims the plague is caused by an indigenous virus, and Riann's accusations toward him are baseless. Archer is skeptical, so he visits Riaan in her lab with T'Pol. While T'Pol surreptitiously gathers data, Archer learns from Riaan that her brother was one of the first victims of the epidemic, which started shortly after Garos arrived. And suspicious deliveries are taking place at night from Garos' shop to different places outside the city. Later, Dr. Phlox determines from T'Pol's readings that the city's groundwater is contaminated with tetracyanate 622, a toxic compound primarily used as an industrial lubricant, which appears to be responsible for the plague.

That night Archer and Riaan watch the curio shop, waiting for one of those deliveries. Their stakeout turns awkwardly romantic when Archer's translator malfunctions and he has no choice but to kiss Riaan to cover while fixing it. But then they see a man hauling crates out of Garos' shop, and they follow him to a forest clearing. They watch as an alien shuttlecraft procures the crates with a tractor beam. Riaan is shaken by these sights, and Archer is about to confess his true identity when they come under attack by the delivery man. Archer fights with the attacker and succeeds in stunning him, in the process undoing his prosthetic disguise to reveal his scaly-gray alien skin. Archer pockets the alien's weapon, shop key and a remote control unit, then explains everything to Riaan as they return to the city. The enter the curio shop, use the remote to disable the energy barrier, and take a stairwell to find a massive underground drilling operation operated by scaly-gray aliens. Archer determines they're mining a veridium isotope, which is used to manufacture explosives, and their drill bits are saturated with tetracyanate. Determined to shut down the operation, Archer tells Tucker to use the transporter to beam out the reactor, once he can disengage the dampening field that envelopes the entire mine. But he and Riaan misread the alien controls and set off an alarm.

While a Malurian ship approaches Enterprise and opens fire, Garos confronts Archer in the mine and warns him to leave and never return. As Enterprise evades its assailant, Archer manages to disable the dampening field and escape with Riaan into the city where they get into a phase-pistol fight with the aliens in front of the shocked locals. Meanwhile Tucker tries to get a transporter lock on the reactor while Enterprise fails to fend off the Malurian ship. He gets the idea to beam the reactor into space and fire a spatial torpedo at it, creating an antimatter explosion that disables the attacking ship. On the ground, Riaan uses her scientific prowess and instructs Archer to shoot his phase-pistol into an oil lamp on the street above Garos and his henchmen, exploding it and thus giving Archer the upper hand. Defeated on each front, Garos and his men leave the planet. The Enterprise crew removes all the mining equipment and provides an antidote for the plague, all without the Akaali knowing what's really going on, with one exception: Riaan, who doubts anyone would believe her anyway. Archer shares one last kiss with her before trekking back into the unknown.

 

 

Fortunate Son - Synopsis:

Enterprise must intervene when the leader of a human freighter crew sets out for revenge against alien pirates.

Sent by Admiral Forrest to respond to an automated distress call, Enterprise intercepts the Earth cargo freighter Fortunate and finds it badly damaged and not responding to hails. Captain Archer leads an away team to board the vessel, and they are greeted by the freighter's acting commander, first officer Matthew Ryan. Ryan informs Archer that the Fortunate was attacked by Nausicaan pirates, who have been harassing freighters in the sector for years, including the one Ensign Mayweather grew up on. Claiming the distress call was a mistake, Ryan resists Archer's overtures of help, but Dr. Phlox insists on tending to the injured captain. Once Phlox determines that Captain Keene will need two or three days of treatment, Archer talks Ryan into letting Enterprise engineers come aboard the Fortunate to upgrade its defenses. This forces Ryan and another crewman named Shaw to take special precautions to hide their secret: they have a Nausicaan prisoner on board whom they are torturing for information.

Later, a proud Mayweather gives Ryan a tour of the impressive new Enterprise. They bond as fellow "boomers" who both grew up on freighters, but Ryan proves to be disdainful toward Mayweather for having left his parents' cargo ship to join Starfleet. Meanwhile on the Fortunate, suspicious activity leads T'Pol to run scans and detect the bio-signs of an injured Nausicaan. Informed of this discovery, Archer confronts Ryan, who confesses they indeed are keeping a prisoner and argues they have every right to. Archer concurs, but counters that he also has a right to remove the improvements made on the freighter. Ryan appears to relent and let Archer and his team see the prisoner, but as he leads them into a cargo module, it proves to be double-cross — Ryan and Shaw trap them in the compartment with a breach in its hull, and detach it from the freighter.

The Fortunate then fires upon Enterprise and jumps to warp, escaping while Enterprise rescues the trapped crewmen. Commander Tucker sets out to the repair the damaged long-range sensors so Enterprise can track the renegade freighter, which they figure is after revenge against the Nausicaans. Mayweather approaches Archer and asks him to consider that maybe they should stay out of Ryan's way. But Archer argues that human beings have a code of behavior whether they're Starfleet officers or "space boomers," and Mayweather agrees. On the Fortunate, Ryan succeeds in beating the information he wants out of his prisoner, namely the shield frequency codes for the Nausicaan raider ships. They find the ship that attacked them and chase it to an asteroid where two other Nausicaan vessels are off-loading cargo to a docking station. Ryan orders an apprehensive Shaw to fire weapons, but their plasma bursts fail to penetrate the Nausicaan shields. A counterattack disables their engines and ability to escape, so the crew prepares to fight the Nausicaans face-to-face as they board the freighter to retrieve the captive. Meanwhile Enterprise has detected the Fortunate's weapons fire and sets course to intercept. As an intense firefight ensues on the Fortunate, Archer hails one of the Nausicaan captains to negotiate a peaceful solution, letting the freighter go in exchange for the hostage. Faced with the superior firepower of the NX-Class Enterprise, the Nausicaan captain agrees to let Archer deliver the prisoner, but he must be quick or he'll "take his chances" with an assault on both ships. Archer contacts Ryan and implores him to listen to reason. Ryan stubbornly refuses to give up his hostage, but then Mayweather speaks up and chastises Ryan for putting all freighter crews at risk to satisfy his thirst for revenge. When the Nausicaan ships start firing, Ryan finally gives in and releases the hostage to the boarding party, and the Nausicaan ships retreat. Ryan is later stripped of his rank by Captain Keene, and Keene confesses to Archer that it'll be hard for freighter crews to get used to seeing the space they've been traveling for three generations get a lot more crowded.

 

 

Cold Front - Synopsis:

While Enterprise joins an alien pilgrimage to witness a religious stellar occurrence, Archer finds himself again faced against the Suliban warrior Silik.

Enterprise navigates into a stellar nursery hoping to make contact with some of the alien vessels detected among the colorful gases and protostars. Finding a transport vessel escorting a group of alien pilgrims to the "Great Plume of Agosoria," a protostar which emits an epic burst of energy every 11 years, Captain Archer decides to caravan with the pilgrimage ship, and invites the group for a social dinner onboard Enterprise. Relations fare well among the starship crew and the pilgrims; culminating with Commander Trip Tucker giving a guided tour of the Enterprise engineering bay. As the group listens attentively to Trip's oversimplified explanation of the warp engines, one pilgrim silently slips behind a bulkhead unnoticed. He opens a panel and dislocates his limb in order to disconnect a conduit within — he is a Suliban. After the disguised invader rejoins the group, the entire ship is suddenly rocked by a powerful plasma storm within the stellar nursery. Unsuccessfully attempting to steer clear of the storm, Enterprise is repeatedly hit with plasma lighting, severely damaging the warp manifold and starting a disastrous antimatter cascade traveling towards the reactor. Instead of completely destroying the ship, though, the cascade is suddenly stopped dead at the very console the Suliban tampered with moments before.

After the jostled pilgrims return to their ship, Trip informs Archer of the recently discovered separated conduit, and that although it's what saved the ship, no one is taking responsibility for its disconnection. Perplexed, a sullen Archer is approached by Crewman Daniels, a steward in the Mess Hall, who reveals he is not really a member of Starfleet, but a soldier from 900 years in the future. Taking Archer to his quarters, Daniels uses a futuristic device to project a holographic "temporal observatory." Daniels claims he was sent to track and stop Silik — the same Suliban whom Archer fought on the Helix during the ship's first mission — from altering history, but he requires a portion of the Enterprise's power and equipment to operate his futuristic tracking technology. Archer discusses Daniel's proposal with a stunned Trip and the ever-skeptical T'Pol, ultimately deciding that in case a "Temporal Cold War" actually does exist, it would be best to give Daniels the aid he needs.

Trip and T'Pol help Daniels set up his tracking devices in Engineering and are amazed at his futuristic technology, particularly a device that allows its operator to literally walk through walls. Meanwhile a suspicious Archer attempts to seek out Silik from the group of pilgrims, who have returned to the Enterprise Mess Hall in order to gain a better view of the rapidly approaching Plume of Agosoria. But when Archer returns to his quarters he is ambushed by the awaiting Silik. Insisting someone else is actually the one trying to alter history, Silik claims to be there to stop whomever it might be and needs Archer's help in identifying the unknown soldier. In an attempt to gain Archer's trust Silik confesses to having disconnected the conduit and saving Enterprise, but while Archer denies knowing who Silik is referring to, T'Pol announces over the com that Daniels' modifications in Engineering are complete, which unwittingly provides Silik with the information he required. No longer needing him, Silik stuns Archer into unconsciousness.

While waiting for Archer to arrive, Daniels' tracking device alerts him to Silik's presence within Engineering, and he insists Trip and T'Pol immediately leave to bring reinforcements to help contain Silik. As the two comply and leave Engineering, they witness Silik murder Daniels without hesitation, then use his genetically enhanced camouflaging ability to disappear from sight. Awakened by Dr. Phlox, a sore Archer orders every outer door and hatch sealed, and security posted on all decks to prevent Silik's escape. Then confirming his suspicion, Archer takes T'Pol into Daniels' quarters and discovers that the device Daniels used to project the Temporal Observatory has been stolen, deducing it was probably Silik's mission in the first place. Silik is detected by Ensign Hoshi Sato as he attempts to bypass the lockout codes for Launch Bay One, while Trip helps Archer by giving him the phasing device he witnessed Daniels use earlier. Archer uses it to walk through a bulkhead wall, catching Silik by surprise, when suddenly both men are violently rocked as Enterprise experiences heavy plasma turbulence from the much anticipated Plume of Agosoria. Silik seizes the moment to escape inside the Launch Bay, quickly followed by Archer, who, rather than letting Silik have it, opts to shoot Daniels' device out of Silik's clutched grasp. Seeing the device is destroyed, Silik camouflages himself and flees, gaining enough time to open the Launch Bay doors. Holding on to a handrail as the ensuing vacuum decompresses the bay of air, Archer watches as Silik steps to the edge of the opening and jumps out of the ship headlong into the cloudy depths of the stellar nursery. Saving himself from being sucked into space after Silik, Archer climbs into a control room and repressurizes it so he can breathe again. T'Pol comes over the com, requesting to follow Silik who has just been picked up from space by a Suliban cell ship. Archer denies T'Pol's request, opting to let the conniving Silik go as he failed to get what he came for anyway. Before retiring to bed, the exhausted Archer orders Daniels' quarters to be sealed off indefinitely, as a safeguard against any other unknown powerful and mysterious devices that may lie within.

 

 

Silent Enemy - Synopsis:

An ill-prepared Enterprise is under attack by mysterious aliens with unknown motivations.

The Enterprise crew is in the process of deploying the second in a series of subspace amplifiers that will allow better communications with home, when an unidentified ship drops out of warp. Captain Archer hails the vessel, but it ominously refuses to respond and just warps away. T'Pol dismisses the "silent treatment" by stating that not every species has motives that can be understood in human terms. So Archer turns his attention to a more pressing concern: Doing something special for Lt. Malcolm Reed's upcoming birthday. Archer breaks in the new subspace amplifiers by calling Reed's parents on Earth in hopes of learning his favorite food. He's a bit surprised to learn during the awkward conversation that the lieutenant's own parents don't know what he likes to eat. So the captain gives a reluctant Ensign Hoshi Sato the "mission" of discovering this bit of information about Reed in time for his birthday.

Without warning the alien ship returns, scans Enterprise, fires weapons and immediately goes to warp again. No one is hurt, but the ship barely escaped serious damage. His frustration growing, Archer wonders aloud to T'Pol why there are so many hostile aliens in deep space. He decides to return Enterprise home so it can be fitted with phase cannons, which were never installed because the ship left spacedock prematurely. Reed and Commander Tucker object, insisting that their own crew can build the phase cannons as proficiently as the engineers at Jupiter Station. But Archer orders the ship to turn around anyway. In the meantime, though, Reed and Tucker are granted permission to get the prototype cannon already on the ship up and running, and build two more from scratch, so they put their team on double shifts to try to finish the job en route.

Meanwhile, Hoshi pursues her "secret mission" by speaking with Reed's best friend, his sister and various other relatives, all to no avail. Heeding T'Pol's suggestion to take a more direct approach, Hoshi sits with Reed in the Mess Hall and casually prompts him for what he likes to eat — causing Reed to think she's asking him for a date. Hoshi retracts in embarrassment, but it's quickly forgotten as the "shadow" ship arrives again and attacks, this time knocking out warp drive, main power and tactical systems. Now that Enterprise is adrift, a shuttle emerges from the alien ship and docks itself in Launch Bay 2. Two bizarre-looking spindly aliens board the ship and roam its corridors. Archer leads a couple of security guards to investigate, and they find the aliens standing over two paralyzed crew members, invading their bodies with some kind of energy emanating from their hands. Archer fires his phase-pistol at an alien twice, but it appears to have a shield around its body that absorbs the beams. The aliens walk away impassively, and the guards pursue while Archer contacts Sickbay. But the invaders quickly leave the ship, and when their shuttle docks with its mothership, the aliens fire again and jump to warp. This time they damage Enterprise's port nacelle and cause it to vent plasma.

As Dr. Phlox stabilizes the victimized crewmen in sickbay, Archer realizes they are overpowered by the aliens and need help. Reluctantly, Archer orders Hoshi to contact the Vulcan High Command for help, but then learns that both of their subspace amplifiers have been destroyed, effectively cutting off all communications. Tensions run high as the crew scrambles to restore impulse power and then warp, and also to arm the phase cannons. Reed convinces Tucker that drawing power from the impulse engines for the cannons is an acceptable risk, and the ship prepares to test the new weapons on a nearby moon. During the test a massive unexpected power surge destroys a huge chunk of the moon and overloads the relays on several decks. Investigating the cause of the surge, the crew discovers a strange device installed in the launch bay where the aliens boarded. Scanning it, T'Pol discovers the device is not only responsible for the surge, but has tapped into every system onboard to effectively "spy" on the ship. Archer therefore speaks into a visual interface, assuming the aliens can see him, and angrily announces that humans don't give up easily. Then he destroys the device.

While things are quiet, Hoshi visits Dr. Phlox, still trying to glean Reed's favorite food. Phlox recalls from Reed's medical records that he has been taking regular injections to counter an allergy to bromelin, a plant enzyme found in, among other things, pineapple. That's all she needs. Soon after, the alien ship comes back and sends a transmission: they have taken Archer's visual message to them and re-constructed it to state, "You are defenseless... prepare to surrender your vessel." Enraged, Archer orders Reed to fire both forward phase cannons. He does, but the alien ship's shields completely deflect the energy beams. Remembering the massive firepower from the former power surge, Archer orders Reed to recreate the surge and fire on the ship again, despite the damage it will cause to Enterprise. He does, and the resulting blast disables the aliens' shielding. Reed immediately fires two spatial torpedoes, which punch a significant hole in their ship. As it vents plasma, the alien ship turns and leaves. Confident their foe has retreated for good, Archer decides not to resume course for home.

As Reed, Tucker and the captain celebrate their victory over drinks in the Armory, Hoshi interrupts to present Malcolm with a birthday cake. Malcolm cuts into the cake and, realizing it's pineapple, wonders how on Earth they knew that was his favorite.

 

 

Dear Doctor - Synopsis:

Dr. Phlox faces a serious dilemma as a dying race begs for help from Enterprise.

Now that the Enterprise crew is communicating regularly with Earth, Hoshi observes that Dr. Phlox is getting more letters from home than anyone else. Phlox has been corresponding with a human medical colleague named Dr. Lucas, who is now serving on Phlox's home planet Denobula. In his letters Phlox shares his observations of human behavior during their first deep space venture, and he mentions his growing relationship with Ensign Cutler, whom Phlox is mentoring to be a part-time medic and who he suspects is romantically interested in him. Phlox is called on to treat two alien astronauts rescued from a disabled pre-warp craft. The astronauts reveal they are from a planet called Valakis, and have been traveling in space for over a year searching for technology to develop a cure for an epidemic that is slowly killing their people. The Valakians appeal to Captain Archer to allow Phlox to help them, and without objection from T'Pol, Archer agrees and sets course for their world.

In a letter to Dr. Lucas, Phlox expresses the overwhelming feeling of taking responsibility for 50 million patients, but he is struck by the human desire to help others. Archer, Phlox, T'Pol and Hoshi visit a Valakian hospital and learn more about the epidemic and their unsuccessful attempts to treat it. They also learn there's a second humanoid species indigenous to the planet called the Menk who are less evolved than the Valakians but are very hard and loyal workers. The Menk have never contracted the disease, so Phlox begins his research with their immunity system, and he recruits Cutler to assist him. On a personal note, Phlox tells his pen pal that the affection Cutler is showing toward him is leaving him perplexed, and he goes so far as to ask T'Pol for advice; predictably, T'Pol thinks humans lack the emotional maturity for interspecies relationships. Meanwhile, Archer is getting pressured by Esaak, the director of the Valakian clinic, for a progress report, so he calls Phlox into his Ready Room. Phlox reveals that the illness is not viral or bacterial, but genetic — the proteins that bind the Valakian chromosomes are deteriorating and have been doing so for thousands of years, but the rate of mutation has accelerated over the last few generations, and Phlox projects that the Valakians will be extinct in less than two centuries. Archer wants to know if a cure is possible. Phlox believes that the Menk immunity could be the key, so he sets out to study them further.

With Hoshi and Cutler's assistance, Phlox visits a Menk village to run some tests and take blood samples. The relatively primitive Menk are cooperative, and one helper named Larr even begins to learn English just by listening to the visitors. Cutler and Hoshi start to suspect that the Menk are being exploited by the Valakians, even though the two species have developed a peaceful symbiotic relationship that seems to work. And after Larr organizes the blood samples in a sophisticated way, it becomes apparent that the Menk are more mentally evolved than they've been given credit for. Phlox tries to appease Cutler's concerns by pointing out that alien cultures have different ways. As an example Phlox addresses Cutler's apparent attraction to him, revealing that he already has three current wives back home, which is perfectly normal for his culture. Taken aback, Cutler admits her interest in him, but she doesn't want to be wife number four, only a friend. Meanwhile in the Valakian hospital, Archer visits one of the rescued astronauts, who insists that if Phlox can't cure them the Valakians need to acquire warp engines immediately to seek help elsewhere. This request puts Archer in a very uncomfortable position. Back on Enterprise, Archer relates the astronaut's request for warp drive to T'Pol, ironically beginning to understand how the Vulcans must have felt toward humans 90 years ago. Later in Sickbay, Phlox makes a very troubling discovery.

Meeting up in the Mess Hall, Archer asks Phlox if he's found a cure. The doctor says that even if one could be found, it may not be ethical to administer it, because such a cure would interfere with nature. Based on study of their genome, the Menk show evidence of an evolutionary awakening, and have the potential to become the dominant species on the planet, which won't happen as long as the Valakians are around. Archer counters that they have a moral obligation to help people who are suffering, despite theories of what may happen thousands of years hence. But then Phlox reveals that he already has the cure. Suddenly Archer is faced with an enormous dilemma. After spending the entire night reconsidering, he decides Phlox is right, and makes a decision that goes against all his principles. But he realizes that in the lack of some sort of directive telling him what he can and cannot do out in space, he has to remind himself that they're not out there to play God. He and Phlox deliver medicine to the Valakians to help ease their symptoms, perhaps long enough for them to find a cure on their own, but once again Archer has to reject their request for warp technology. Phlox closes his letter to Dr. Lucas saying that he's gained a new respect for Archer. But his heart is heavy so he takes Ensign Cutler up on her offer to be a friend.

 

 

Sleeping Dogs - Synopsis:

Crewmembers are stuck aboard a sinking Klingon ship.

When Enterprise comes across a wounded Klingon vessel, T'Pol, Hoshi and Reed take a shuttlepod down to investigate. There they are ambushed by a hostile female Klingon who hijacks the shuttlepod, leaving the Enterprise crewmembers dangerously stranded aboard the Klingon vessel. Now it's up to Archer to take the Klingon under guard and enlist her help in rescuing his crew.

 

 

Shadows of P`Jem - Synopsis:

Archer and the crew are disappointed to discover that T'Pol has been ordered by the Vulcan High Command to leave the Enterprise - and equally frustrated at her seeming indifference to leaving their ranks. T'Pol's last mission as a Starfleet officer, however, proves eventful when she and Archer are kidnapped by a militant faction on an alien planet and find themselves once again at the mercy of the volatile Andorians.

 

 

Shuttlepod One - Synopsis:

On a routine shuttlepod mission to investigate an asteroid field, Trip and Reed find themselves suddenly cut off from the Enterprise and become convinced that the mothership has been destroyed. With a limited oxygen supply and almost no chance of being rescued, the opposite-minded twosome must battle their annoyance with one another while also coming to terms with their impending demise.

 

 

Fusion - Synopsis:

A group of atypical Vulcans visiting Enterprise subject T'Pol to uncomfortable new ideas.

Captain Archer agrees to assist a civilian Vulcan ship with repairs, and learns this group of Vulcans left their homeworld years ago to explore ways to reintegrate emotions into their lives. As the two crews work together and become fast friends, one of the visitors named Tolaris reaches out to T'Pol and urges her to experiment with releasing her own "primal nature."

 

 

Rogue Planet - Synopsis:

While exploring an uncharted planet, Enterprise crew members encounter a group of aliens who are hunting down indigenous creatures for recreation. During their exploration, Archer is mesmerized by visions of a woman desperately attempting to communicate with him. The woman's ethereal distress signal informs Archer that she and others like her are actually the prey of the alien hunters. Heeding her call, Archer levels the playing field against the alien hunters.

 

 

Acquisition - Synopsis:

When the Ferengi, a group of intergalactic thieves, stun the Enterprise crew and try to rob the ship, it's up to Trip to work covertly to stop them. After the Ferengi awaken the Captain to force his assistance in pillaging his ship, Trip secretly reveals to Archer that he has inadvertently escaped the effects of the noxious gas and they work together to try to surreptitiously thwart the robbery and save the crew.

 

 

Oasis - Synopsis:

While exploring a crashed vessel on a desolate planet, the Enterprise crew is haunted by some ghostly figures, and they encounter an alien race that has survived despite insurmountable odds. Trip helps repair their derelict vessel and is befriended by Liana, an attractive humanoid alien who develops feelings for him.

 

 

Detained - Synopsis:

While exploring a planet, Archer and Mayweather enter a "military zone" and are detained in an internment prison by an alien race called Tandarans, who are at war with the Suliban. While the Enterprise crew's previous encounters with the Suliban have been disastrous, Archer and Mayweather find themselves sharing a cell with some Suliban detainees who they believe may be wrongly imprisoned.

 

 

Vox Sola - Synopsis:

A strange, symbiotic alien creature boards the Enterprise capturing a few of the crew members, including Archer and Trip, and cocoons them in its web feeding off their bodies to survive. With the captured crewmembers' lives in jeopardy, Hoshi, under T'Pol's command, faces her biggest challenge by trying to find a way to communicate with the lifeform in order to return it to its home planet.

 

 

Fallen Hero - Synopsis:

When a Vulcan ambassador is accused of secretive criminal misconduct, Enterprise is asked to transport her back to the Vulcans. Following an attack by a corrupt alien race, T'Pol defends the Ambassador and, for the first time, asks Archer for his help. Meanwhile, after the Vulcan diplomat boards the Enterprise, alien weapons begin firing from hostile ships, putting everyone's lives at risk.

 

 

Desert Crossing - Synopsis:

When Archer and Trip are invited to a desert-like planet by an alien leader after they help fix his ship, they discover he is a terrorist who has lured them onto his planet under false pretenses. Meanwhile, T'Pol, while in command, faces a tough decision when she cannot locate Archer and Trip in the desert.

 

 

Two Days and Two Nights - Synopsis:

When the crew takes shore leave on the famous pleasure planet of Risa, Archer has a mysterious encounter with an alien woman; Hoshi has a surprising romantic rendezvous; Mayweather has a rock-climbing accident; and Trip and Reed go clubbing only to end the evening as unwitting victims of robbery. Meanwhile, Phlox stays on board the Enterprise with T'Pol to take his annual 48-hour hibernation and exhibits some uncharacteristic oddities when they have to wake him up after an injured crew member returns from shore leave.

 

 

Shockwave - Synopsis:

Starfleet orders Enterprise to return home when the crew seemingly causes the destruction of an alien planet they were exploring. Archer is visited by former crew member Daniels, who traveled through time to warn him that the Suliban are trying to sabotage Enterprise's mission, and the two travel through time to try to thwart the Suliban's plans.

 

 

SEASON 2

 

 

Shockwave Part II - Synopsis:

Intent on stopping Archer and Enterprise's mission, the diabolical Suliban take the crew hostage when it is discovered that Archer has mysteriously disappeared off the ship. While stuck in the decimated remains of the 31st century, Archer and Daniels work to find a way to get back to Enterprise and Daniels worries that the future existence of The Federation may be in jeopardy as a result of his impulsive action to remove Archer from Enterprise's forever changing the course of history.

Carbon Creek - Synopsis:

T'Pol tells Archer and Trip a story about her great-grandmother T'Mir and three other Vulcans who made first contact with humans after crash landing in a small Pennsylvania town in the 1950s. T'Pol's story shocks Archer and Trip because her account is much earlier and very different from what history books reported.

Mindfield - Synopsis:

After unwittingly wandering into a minefield in Romulan territory, Enterprise becomes trapped when struck by an undetonated mine. When Reed takes a space walk to try to defuse the mine, he inadvertently gets pinned to the outer hull and Archer must choose between saving Reed or abiding by the Romulans' orders to depart immediately.

Dead Stop - Synopsis:

Enterprise, in desperate need of extensive repairs, docks with a mysterious, high-tech, automated space station that inexplicably and amazingly fixes everything, making it almost too good to be true. While waiting for the repairs to be completed, the Enterprise crew searches the unmanned space station and discovers its unique and horrifying power source.

A Night In Sickbay - Synopsis:

Archer spends a fretful night in sickbay with Dr. Phlox after Porthos, Archer's pet beagle, picks up a deadly virus on an alien planet. Meanwhile, crew members believe Archer's increased stress level is due to Porthos' illness, but Dr. Phlox suspects it has to do with Archer's repressed sexual tension and urges Archer to discuss it with T'Pol.

Marauders - Synopsis:

When Enterprise is in need of fuel, Archer discovers a desolate mining colony that is being controlled by Klingon marauders who are bullying the colonists and hoarding their fuel. After Archer discovers the problem, the crew trains the colonists to defend themselves and prepare for a final showdown against their Klingon oppressors.

The Seventh - Synopsis:

T'Pol brings Archer with her on a top-secret mission when she is dispatched by the Vulcan High Command to capture a fugitive that has eluded their authorities for nearly two decades. Meanwhile, T'Pol reveals to Archer a dark and violent secret that she repressed, and Trip, who fills in for Archer while he is away, finds the weight of being the Captain hard to bear.

The Communicator - Synopsis:

Reed accidentally leaves his communicator on a pre-warp alien planet during a visit, and when he returns with Archer to retrieve the crucial technology, they are captured by soldiers who accuse them of being enemy spies. Meanwhile, Trip and Mayweather use the cloaking technology of the damaged Suliban Cell-Ship they had previously captured in an attempt to rescue Archer and Reed before they are executed.

Singularity - Synopsis:

On a "typical" day on Enterprise's, the crew finds their routine tasks turn into uncharacteristically strange obsessions over trivial matters. The crew's increasingly erratic and often humorous behavior includes: Archer's preoccupation with writing the preface of a biography about his dad; Trip's fixation on adjusting the Captain's chair to perfection; Hoshi's obsession with her cooking; and Reed's concern with a Tactical Alert.

Vanishing Point - Synopsis:

Following her first experience in the transporter, a series of eerie events leads Hoshi to question whether she is the same person. Feeling fearful and helpless, Hoshi becomes unsure of herself wondering if she is losing her mind, or if the transporter has somehow changed her, or if there is an alien threat behind all of these bizarre happenings suddenly taking place.

Precious Cargo - Synopsis:

When Trip rescues an exotic alien woman from her kidnappers, they find themselves on the run from her captors and, in the process, on an unexpected romantic adventure. Meanwhile, Archer holds one of the alien kidnappers captive on Enterprise's and devises a scheme with T'Pol's help to pressure the reluctant prisoner to help them locate Trip.

The Catwalk - Synopsis:

When a deadly radioactive storm threatens Enterprise's, the entire crew must take refuge for eight days in a small maintenance shaft. As they weather the storm, the crew discovers that alien intruders are trying to steal Enterprise — and may turn the crew's save haven into a death trap in the process. In order to stop the aliens and save the ship, Archer and his officers must battle against time ... and the deadly storm.

 

 

Dawn - Synopsis:

Trip is fired upon by a territorial alien and forced to land on the night side of a moon.

Trip is alone on a test mission aboard Shuttlepod One, trying out the latest autopilot upgrades. Suddenly, he is fired upon by an alien ship and must make an emergency landing on a nearby moon. It's nighttime, and Trip attempts to repair the transceiver in order to contact Enterprise. While he's working, he is suddenly attacked by a mysterious alien. Trip retreats into his shuttlepod, but quickly notices that the alien interloper has stolen his transceiver. Meanwhile, Archer has mounted a search for Trip. As Enterprise attempts to track him down, they are hailed by an Arkonian ship and ordered to leave the area immediately. T'Pol warns Archer that the Arkonians are a territorial species, and that Enterprise should proceed with extreme caution. Apparently, relations between the Vulcans and the Arkonians have been contentious for many years. Archer tells the Arkonian captain, Khata'n Zshaar, that he will not leave until his missing crewmember is back onboard. Khata'n Zshaar admits that one of his crew is also missing, and was most likely piloting the alien ship that fired on Trip. Archer proposes that the two crews work together in order to find both missing crewmembers. The Arkonians agree, but T'Pol advises that Archer remain cautious.

Down on the surface, Trip has managed to trick the alien, an Arkonian named Zho'Kaan, into leaving his own campsite so that Trip can retrieve the transceiver. Unfortunately, Zho'Kaan realizes the ruse, and attacks Trip, rendering the chief engineer unconscious. When Trip wakes up, Zho'Kaan demands that Trip fix the alien's transceiver. The repairs are slow-going, as Trip and Zho'Kaan cannot understand each other without the universal translator. They rely on gestures to communicate, however, and eventually learn each other's names. Trip also learns that Zho'Kaan has some unusual abilities. When Trip is injured, Zho'Kaan hisses some strange fluid onto his arm, healing the wound. The two still do not trust each other, however. Frustrated with the alien transceiver, Trip sprays shuttle fluid into Zho'Kaan's face and gains control of the situation.

On Enterprise, the crew works to locate Trip. T'Pol has learned that the moons they are searching experience extreme changes in temperature — in the daytime, the temperature can rise as high as 170 degrees. Alarmed, Archer realizes that they need to find Trip before the sun rises.

With Zho'Kaan as his prisoner, Trip has returned to his spot near the shuttlepod and is attempting to repair his transceiver using some of the alien transceiver's components. After a few attempts, Trip concludes that perhaps he needs to take the transceiver to a higher ground, and asks Zho'Kaan to assist him. But as soon as Trip unties Zho'Kaan, the alien attacks him and the two engage in hand-to-hand combat. Eventually, the pair falls to the ground, exhausted. Too tired to fight, Trip manages to convince Zho'Kaan that they need to work together in order to escape the moon. Together, they take the transceiver to a higher ground and Trip finally manages to make contact with Enterprise.

Unfortunately, dawn is approaching, and as Trip and Zho'Kaan wait for help to arrive, Trip notices that his alien companion doesn't seem to be dealing well with the heat. As Zho'Kaan gets more and more dehydrated, Archer and the Arkonian captain work to lock onto the officers' positions. Archer tells Reed to prepare the transporter, but Phlox advises against it: the Arkonians are extremely sensitive to temperature fluctuations. Thus, Zho'Kaan's dehydration is causing cellular breakdown. Despite Archer's urging, Trip refuses to return without Zho'Kaan — he doesn't want to leave the alien alone. Trip suggests using a modified Arkonian shuttle to rescue the duo, and Archer agrees to look into the possibility. The idea works, and Trip and Zho'Kan are soon on their way back to Enterprise.

Once both officers are onboard and recovering, Khata'n Zshaar bids Archer farewell — he still doesn't seem terribly friendly towards the captain, but T'Pol notes that at least Archer was more successful than the Vulcans in establishing relations with the Arkonians. Meanwhile, Trip visits Zho'Kaan in sickbay, and both men express that they are grateful to have encountered one another.

 

 

Stigma - Synopsis:

T'Pol's standing on Enterprise is threatened when it is learned that she has contracted a deadly disease.

As Enterprise enters the orbit of Dekendi III, Dr. Phlox prepares to attend the Interspecies Medical Exchange conference. He's also looking forward to being reunited with one of his wives, Feezal, who will be helping Trip install a neutron microscope onboard. Phlox is pleased to see his wife, but the conference raises a troubling issue — Phlox is the only person onboard Enterprise who knows that T'Pol is suffering from Pa'nar Syndrome, an incurable Vulcan disease. He has been able keep the effects of the disease at bay, but he knows that T'Pol will soon need supplemental medications. Otherwise, she might die. The doctor sees the conference as the perfect opportunity to speak with Vulcan physicians, and learn if they have made any headway with the disease. However, he must keep T'Pol's identity a secret, as the High Command cannot learn of her condition. Unfortunately, the Vulcan doctors — Yuris, Strom and Oratt — see right through Phlox's ruse, and quickly ascertain that T'Pol is suffering from the disease. When Archer learns of this, he is furious and demands to know why Phlox and T'Pol have kept her condition a secret from him. T'Pol explains that Pa'nar Syndrome carries a certain stigma on Vulcan. A small number of Vulcans are born with the ability to form a "mind-meld," and it is through this act that the disease is transmitted. Anyone can be on the receiving end of a meld, however, and T'Pol found herself in that very position when she was attacked by the Vulcan Tolaris the previous year. Because this telepathic minority's behavior is considered "unnatural" on Vulcan, those who carry the disease face prejudice — T'Pol would most likely lose her commission if the High Command were to learn of her condition. Archer urges T'Pol to tell the High Command that she was forced to meld, but she refuses, not wanting to fuel their bigotry.

Later, Dr. Yuris contacts T'Pol and asks her to meet him on the surface. He passes along some research that might help in treating her. T'Pol wonders why he's willing to help her. Yuris explains that he's part of the minority of mind-melders — he does not, however, have the disease. Once he realizes that T'Pol was coerced into melding, he suggests she tell his colleagues, knowing that they will be more sympathetic. She still refuses.

Meanwhile, Trip is dealing with a much less serious problem — Phlox's wife Feezal keeps trying to flirt with him as they work together to install the microscope. Trip is uncomfortable with her advances, and decides to discuss it with Phlox. The doctor, however, does not react as Trip might expect — he enthusiastically suggests that Trip should return Feezal's affections. When Trip points out that Feezal is Phlox's wife, Phlox dismisses him, saying that Trip is too wrapped up in human ideas of morality. Still, Trip is uncomfortable with the situation, and cannot be swayed. Somewhat disappointed, Phlox merely says that it's Trip's loss.

The Vulcan doctors have decided to return T'Pol to Vulcan, where the High Command will determine whether or not she's fit for duty. Archer, however, has discovered a loophole — Vulcan medical protocols entitle T'Pol to a hearing. T'Pol, however, continues to stand by her decision not to explain how she contracted the disease. Archer respects her wishes, but hopes that he will be able to keep her onboard. At the hearing, Archer and T'Pol face the Vulcan doctors, and make points about the Vulcans' narrow-minded attitudes toward mind-melders. Still, it seems to fall upon deaf ears. Then, Dr. Yuris surprises everyone. Unable to keep silent any longer, he reveals T'Pol's circumstances and informs the other doctors that he is one of the melding minority. Shocked, the doctors allow T'Pol to remain on Enterprise ... but Yuris is suspended and will most likely lose his standing with the Medical Exchange. T'Pol is determined not to let him go down without a fight, however — she plans to contact the High Command. She also hopes that perhaps this incident will encourage others to speak out against the bigotry in Vulcan society.

 

 

Cease Fire - Synopsis:

When a military conflict erupts between the Vulcans and Andorians, Archer is brought in as negotiator.

The Andorians and the Vulcans are locked in battle over a small planet, situated on the frontier between their two systems. Both sides claim that it belongs to them — the Andorians refer to it as "Weytahm," while the Vulcans call it "Paan Mokar." Andorian Commander Shran has landed a force on the planet and occupied the settlement. Now, the Vulcans are calling for a cease fire and Shran wants Archer to help the two sides negotiate. Vulcan Ambassador Soval is reluctant to bring Archer in as mediator, but three Vulcans have been taken hostage, and Shran has made his position clear — he only trusts Archer. Archer and T'Pol head down the planet for a meeting with Shran. Shran's lieutenant, Tarah, is especially wary of T'Pol, but Archer manages to convince Shran to release one of the Vulcan hostages as a show of good faith. He also agrees to bring Soval down to the planet for a meeting. Soval is skeptical, but agrees to go. Meanwhile, on the planet, Shran has a tense moment with Tarah, who objects to his attempts to negotiate with the Vulcans. She would rather continue the fighting and reclaim the planet for the Andorians. Shran notes her suggestion, but still wishes to proceed with the negotiations.

As their shuttlepod nears the planet, Archer, T'Pol and Soval find themselves being fired on — they are forced to crash-land right in the middle of the conflict. Soval suggests the Andorians are trying to sabotage the peace talks, but Archer doesn't believe Shran would resort to such tactics. Back at the Andorians' position, Shran, for his part, is furious that Archer's shuttle was fired on. Tarah claims that it was the Vulcans who fired, but Shran doesn't believe her — he orders her to find Soval and Archer and bring them to him alive.

Meanwhile, on Enterprise, acting captain Trip is having troubles of his own. As the crew tries to pinpoint Archer's location, Trip must keep a Vulcan ship and an Andorian vessel from firing on one another. He maneuvers Enterprise right between the two ships, hoping to avoid bloodshed.

Down on the surface, Archer, T'Pol and Soval are attempting to make their way to Shran's location, when Soval is injured by weapons fire. Archer discovers that Andorian snipers are behind the attack, so he has T'Pol and Soval distract them with weapons fire while he disables them. As he sneaks up behind the second sniper, he discovers that it is none other than Tarah, Shran's lieutenant. He manages to subdue her just as Shran and his men arrive on the scene. Even though Tarah denies it, Archer manages to convince Shran that his officer has betrayed him. Tarah eventually confesses, but angrily informs Shran that there are others who feel the same way she does.

Now that the situation's under control, Shran and Soval are finally able to sit down for a series of difficult but productive negotiations. With Archer's help, the two sides agree to cease fire and continue the peace talks on Andoria.

 

 

Future Tense - Synopsis:

Enterprise finds a small craft adrift in space that contains what appears to be a human corpse, one the Suliban and the Tholians both try to retrieve.

When the Enterprise crew discovers a mysterious, futuristic vessel adrift in space, Captain Archer orders it brought onboard for further investigation. Inside the craft, the crew is shocked to find what is apparently a human body, charred beyond recognition. Trip and Reed take a closer look at the interior of the ship, and discover that it is much more spacious that it appears. They also discover a "black box" device within the depths of the ship and prepare to bring it up to Engineering for more research.

Before they can explore much further, however, Enterprise is hailed by a Suliban ship. The Suliban claim that the futuristic ship belongs to them and demand that Archer turn it over immediately. When he refuses, the Suliban open fire and beam a pair of soldiers onboard Enterprise. The soldiers attack Trip and Reed and attempt to break into the launch bay containing the vessel. Enterprise manages to disable the Suliban ship's weapons, but before they can do any more damage, the soldiers beam back to the ship and the ship cloaks, disappearing from view. Archer, however, can't help but wonder why the Suliban want the mysterious vessel so badly.

Post-battle, Trip and Reed examine the black box device, hoping that it can tell them something about the strange vessel. Meanwhile, Dr. Phlox has some curious news — his autopsy of the charred corpse reveals genetic material belonging to several other species, including Vulcans. He surmises that the individual seems to be the result of several generations of interspecies breeding. Archer and T'Pol decide to pay a visit to Daniels' old quarters, hoping that his futuristic database might give them some answers.

Indeed, the database contains what appears to be a schematic for the ship. Theorizing that the ship and its occupant are from the future, Archer has a troubling revelation: if the Suliban take the ship, they could dismantle it and learn how the engine works. This could change the course of the Temporal Cold War. Before he has time to ponder this further, Enterprise is approached by another vessel. This one belongs to the Tholians, a xenophobic, non-humanoid species. The Tholians say they have been sent to retrieve the futuristic vessel, and claim that its temporal radiation could be dangerous to the Enterprise crew. When Archer refuses to turn it over, the Tholians lock on to Enterprise with a tractor beam. Archer, however, threatens to destroy the futuristic vessel and the Tholians retreat.

Trip and Reed work to unlock the mystery of the black box device, but as they do, they suddenly find themselves locked in a time loop, repeating their actions over and over. Archer wonders if this is the "temporal radiation" the Tholians referred to and orders the launch bay sealed off until further notice. He decides that the best course of actions is to rendezvous with the Vulcans and have them take the futuristic vessel back to Earth.

As the Suliban vessels approach Enterprise yet again, Trip finally determines that the black box device is actually a micro-transmitter — some sort of emergency beacon. As Enterprise approaches the Vulcan rendezvous point, the Suliban ships attack. And when the Vulcan ship comes into view, it's apparent that it has been attacked as well — the crew is alive, but the vessel is completely disabled. Suddenly, a group of Tholian ships emerge from the wreckage, firing on Enterprise. The Tholians catch the eye of the Suliban, who begin firing on them. Entrprise is now caught in a crossfire, so Archer orders Trip to activate the emergency beacon, hoping that whoever built it might send help. Meanwhile, he and Reed will arm one of Enterprise's torpedo warheads manually.

As they work to arm the torpedo, the battle between the Suliban and the Tholians rages on. Suddenly, Archer and Reed find themselves caught in another time loop. They work against the clock and finally manage to arm the warhead ... which the Tholians, who have beaten the Suliban, quickly neutralize. Luckily, Trip has managed to activate the beacon. As the device powers up, it suddenly vanishes, as does the futuristic vessel and the humanoid corpse. Everything has dematerialized ... but it's not aboard the Tholian ships. Realizing that their quarry has vanishes, the Tholians retreat.

In the aftermath, Archer and his crew are left to wonder about the origins of the future ship and its contents. For now, it will all remain a mystery.

 

 

Canamar - Synopsis:

Archer and Tucker are mistakenly arrested and placed on a prisoner transport vessel bound for the penal colony Canamar.

Upon leaving the Enolian homeworld, Archer and Trip are mistakenly identified as smugglers and arrested. The two men are placed on a prison transport headed for the penal colony known as Canamar. Among their fellow prisoners are the menacing Kuroda, a hulking Nausicaan and a young, talkative alien named Zoumas.

Back on Enterprise, T'Pol manages to convince an Enolian official that Archer and Trip are innocent and he arranges for their safe return. Just as Archer and Trip are about to be set free, however, Kuroda breaks free and, with the Nausicaan's help, takes down the guard and pilot. With the pilot out of commission, there's no one to fly the ship. Hoping to figure out an escape plan of his own, Archer volunteers to pilot the craft. He also pretends to be a smuggler, hoping that Kuroda will come to trust him. When the vessel comes under attack from Enolian patrol ships, Archer also convinces Kuroda to allow Trip to assist them. Trip manages to create a plasma cloud that, once ignited, fends the patrol ships off, allowing prison transport jumps to warp.

Meanwhile, Archer has also managed to covertly transmit a distress signal from the prison ship, and the Enterprise crew picks up on it. Unfortunately, the Enolian official has bad news — his superiors have issued orders to destroy the prison transport. Although Archer and Trip are still onboard, the Enolians are determined to get rid of the violent Kuroda. If the crew is to save their fellow officers, they have to find the prison transport before the Enolian patrol ships do.

Back on the prison transport, Kuroda is impressed with Archer's ploy to fend off the Enolian ships. In fact, Kuroda has come to respect Archer and asks the captain to join him on his next endeavor. As the two men talk, Kuroda reveals that he was 14 when he first spent time in a penal colony. He was innocent, but he still spent five years in prison, where he picked up many new skills. He started making a living as a criminal after he was released. Kuroda also finally reveals where he's taking the transport: a trading outpost called Tamaal. Once there, they will rendezvous with another ship and Kuroda will set the transport on a decaying orbit. The other prisoners will be incinerated. Naturally, this doesn't sit well with Archer, but when he tries to talk Kuroda out of it, the other man merely dismisses him.

Archer is determined to save the other prisoners and enlists Trip's aid. Trip is freed under the pretense of fixing a docking hatch, but Archer wants him to overpower the Nausicaan so they can take control of the ship. Trip manages to render the hulking alien unconscious, but the commotion draws the attention of Kuroda, who stuns Trip with a weapon and realizes that Archer has been plotting against him all along. The transport docks with another ship at the Tamaal rendezvous point ... but when the doors open, Reed, Mayweather and a Starfleet security guard appear! The crew manages to get all of the prisoners off the transport, which is now in a decaying orbit, but Kuroda refuses to come. He would rather die than return to prison. As the others leave, he remains on the transport and the vessel explodes.

Back on Enterprise, the Enolian official demands a report for his superiors. Archer, however, is in no mood to give one. He tersely informs the official that Kuroda is dead and that he and Trip were falsely arrested. Angrily, Archer wonders how many others are on their way to Canamar that don't belong there.

 

 

The Crossing - Synopsis:

Enterprise is swallowed by an otherworldly vessel occupied by noncorporeal creatures who seek to trade consciousnesses with the crew members.

Enterprise encounters a large, otherworldly vessel unlike any the crew has seen before. They try to make contact with it, but to no avail. Suddenly, a large portal opens and the ship "swallows" Enterprise, rendering its weapons and engines useless. Luckily, life support is still operational. Archer, Trip and Reed take a shuttlepod into the cavernous ship for further exploration. Although there doesn't seem to be any immediate threat to Enterprise, Trip is suddenly attacked by a colorful wisp of smoke that seems to invade his body for a few seconds before releasing him. Back in Sickbay, Trip insists that he's fine. He explains that during his brief encounter with the alien wisp, he had an out-of-body experience and believed he was in Florida and visiting an old girlfriend.

Archer is perplexed, to say the least. He orders Trip to get the engines back online, then discusses the situation with T'Pol. Though Archer believes that their captors have hostile intentions, T'Pol cautions that there's no reason to believe these mysterious aliens mean Enterprise any harm. Suddenly, Archer and T'Pol are contacted by a crewman who informs them that Trip is acting strangely. They find the commander in the mess hall, devouring large amounts of food and speaking in an odd manner. Archer deduces that Trip has been overtaken by another being, and attempts to communicate with it. The alien informs Archer that Trip is exploring another realm while the alien explores humanity. Archer insists that Trip and Enterprise be released. The alien complies, and the giant alien vessel releases Enterprise while the alien lifeform leaves Trip's body. A dazed Trip tells Archer that his exchange with the alien made for some amazing experiences and that the aliens told him that anyone on the crew was free to try a similar exchange. Archer, however, is still skeptical, and is determined to get Enterprise away from the area as soon as possible. Unfortunately, engines are still down.

As the crew works, more of them are suddenly invaded by the strange, noncorporeal beings. Reed is overtaken and attempts to mate with T'Pol, while Hoshi is invaded and tries to incapacitate Dr. Phlox. As more and more crewmembers are overtaken, Archer realizes that Enterprise cannot leave the area until the crew is returned to normal. While Phlox works on a solution, Mayweather is chased into the catwalk by one of the wisps. When the wisp doesn't follow him, he realizes that the area must contain a component that keeps the alien beings out. Upon hearing this, Archer orders all unaffected crewmembers to the catwalk.

Once there, Archer and T'Pol discuss options for saving the crew. T'Pol has an idea: she wants to allow one of the aliens to enter her body so that she can learn the intentions of the beings. She insists that the highly-evolved Vulcan mind should be able to resist being overtaken. Once T'Pol leaves the catwalk, she immediately encounters one of the wisps. She is able to resist invasion, but learns that the beings have been lying to Archer. Their ship is deteriorating and they need corporeal bodies in order to survive. With this in mind, Archer hatches a plan — he will send Phlox (whose biological make-up is incompatible with the aliens) to release carbon dioxide into Enterprise's living quarters, rendering the affected crewmembers unconscious. Once that happens, the aliens won't be able to survive and will leave the crewmembers' bodies. Phlox carries out Archer's orders, but meets an unexpected foe: Trip, who has been overtaken once again. Luckily, Phlox manages to release the gas, which knocks Trip out. The wisps vacate the crewmembers' bodies and Enterprise takes off with the alien ship in pursuit. Enterprise fires torpedoes, which detonate and destroy the vessel for good.

 

 

Judgment - Synopsis:

Archer stands accused before a Klingon tribunal of conspiring against the Empire, and faces a lifetime sentence on Rura Penthe.

On Narendra III, Archer stands before a Klingon court magistrate and a crowd of blood-thirsty Klingons. The captain is charged with conspiring against the Klingon Empire, and will stand trial. He is banished to his cell, where Dr. Phlox pays him a visit. The doctor, who is tending to Archer under the ruse that the captain is suffering from a mysterious illness, quietly lets Archer know that T'Pol and the rest of the crew are working on a way to free their captain. As Phlox leaves, Archer meets his Klingon advocate Kolos, who warns him not to speak during the tribunal.

The trial gets underway, and Prosecutor Orak calls his first witness — Duras, the former captain of the battle cruiser Bortas. After a skirmish with Enterprise, Duras was demoted to second weapons officer. Duras explains that Enterprise was harboring Klingon fugitives, and he asked Archer to surrender them to the Bortas. Duras insists that the captain was very aggressive, and ordered an attack on the Bortas. Archer is appalled by Duras' account and wants a chance to explain himself, but Kolos tells him to keep silent. Orak notes that Archer was clearly the aggressor in the matter, and that the captain was obviously conspiring to disgrace Duras and incite a rebellion. In short, says Orak, Archer is an enemy of the Klingon Empire. Archer insists that Duras' account of events isn't correct, but once again, Kolos refuses to respond to the accusations.

Later, Kolos visits Archer in his cell — he's spoken to the magistrate, who is willing to offer Archer a deal. If the captain will give up the location of the fugitives, his life will be spared. Archer, however, doesn't believe the fugitives are guilty of anything, and refuses. Archer insists that he be allowed to defend himself, and expresses outrage the Kolos isn't willing to do more in order to attain justice. Kolos explains that he became an advocate many years ago, when things were different. Times have changed, and he feels that he's too old to change the rules. Archer accuses him of being afraid, shaming the honorable Klingon.

A short time later, Kolos seems to have a change of heart, and presents Archer's case with flair. He even convinces the magistrate to allow Archer to give his own version of the events. Archer describes finding a vessel with a small group of aliens aboard, many of them barely clinging to life. The crew brought the refugees onboard Enterprise, offering them food and medical assistance. The refugees explained that they were "annexed" by the Klingon Empire, only to be stripped of their resources and abandoned when they requested aid. When Duras showed up with the Bortas, Archer was reluctant to turn the refugees in. He tried to reason with Duras and negotiate a diplomatic outcome, but the Klingon captain wouldn't listen and the Bortas fired on Enterprise.

As Archer recounts his story, Kolos feels the trial turning in his favor. He offers further evidence that Archer is not an enemy of the Klingon Empire — after all, the captain has helped the Empire in the past. He exposed a Suliban plot to divide the Empire and later rescued a Klingon Raptor. Kolos' defense is convincing enough that the magistrate agrees to spare Archer's life. However, he sentences the captain to life in the dilithium mines on the penal colony of Rura Penthe. When Kolos objects to the sentence, the magistrate sentences him to a year on the colony.

On Rura Penthe, Archer and Kolos work side by side in the frigid mines. The duo is surprised when Archer's crewmates show up to rescue the captain — T'Pol managed to find a few Klingon officials to bribe. Archer asks Kolos to come with them, but he refuses. Kolos reveals that Archer has made an impression on him — he wants to restore honor to the Klingon people, but he cannot do that as a fugitive. As Archer and his crewmates escape, Kolos returns to work in the mines. Perhaps one day, he can help his people to a better future.

 

 

Horizon - Synopsis:

While Enterprise investigates a planetary phenomenon, Mayweather takes the opportunity to visit the cargo ship where he was born and raised.

Enterprise reverses course to investigate a geological phenomenon — a planet that's about to be covered with erupting volcanoes. The course change will take the ship near the E.C.S. Horizon, the cargo ship where Mayweather grew up. Mayweather requests a few days off to make a family visit — he hasn't been home in several years, and his father is ill. The ensign is somewhat nervous about seeing his family — his father didn't seem to approve of his decision to leave Horizon to join Starfleet. Ultimately, Mayweather's homecoming proves to be bittersweet — when he contacts his mother, Rianna, she reveals that his father died a few weeks ago.

Once aboard Horizon, Mayweather finds himself adapting to the rough-around-the-edges cargo ship. It's sturdy, but doesn't boast the high-tech perks of the warp-5 Enterprise. Most of the ship's crew welcomes Mayweather warmly, expressing pride at the young ensign's accomplishments. Still, Mayweather can't help but feel a bit out of place. His brother, Paul, was promoted to captain upon their father's death. While Paul acts like he knows what he's doing, Horizon isn't exactly running like clockwork — the new captain doesn't seem to be quite ready for the job. He also seems resentful of Mayweather — when Mayweather attempts to make a few upgrades to Horizon, Paul curtly asks him to stop.

Soon, the Horizon faces a new, potentially disastrous challenge. An alien ship attacks the cargo vessel, attaching a dangerous homing device to its hull. Mayweather surmises that the device could explode if they try to detach it. Also, the crew notes that another ship was attacked several weeks earlier after a similar device was planted on their hull. An alien cruiser stole their shipment and killed several crewmembers. While Mayweather wants to adapt some of Horizon's systems in order to better prepare it for a possible fight, Paul insists that they jettison some of the cargo and attempt to make it to their next stop as soon as possible. If they can't make it, they will simply turn the cargo over to the aliens. Mayweather isn't too fond of this plan, but Paul is firm — this is his decision.

Meanwhile, on Enterprise, Trip is trying to convince T'Pol to come to a screening of "Frankenstein." T'Pol has no interest in human horror movies, but Archer eventually convinces her to go — fraternizing with the rest of the crew will be good for her. To her surprise, T'Pol finds herself engrossed in the movie. In fact, she later tells Archer and Trip that she sees it as parallel to the experience the Vulcans had when they first landed on Earth. She notes that she is looking forward to watching "Bride of Frankenstein."

On Horizon, Mayweather is making a few upgrades without Paul's knowledge. When Paul finds out, he angrily confronts his brother. Mayweather, however, is firm — he's just trying to help his family and the crew. Later on, the ship is approached by an alien cruiser. Paul prepares to surrender their cargo, but then the aliens make another request — surrender the Horizon. Paul enlists Mayweather's experience, ordering his brother to bring the makeshift weapons upgrades online and take the helm. Mayweather suggests cutting the cargo loose and battling the alien ship with Horizon's command module. Paul agrees, and the brothers are able to successfully fend off the alien attack.

In the end, Paul reconciles with his brother, and sends Mayweather back to Enterprise. Pleased that he and Paul have come to an understanding, Mayweather promises to visit soon.

 

 

The Breach - Synopsis:

Enterprise is asked to evacuate a group of Denobulan geologists from a world that has been taken over by a militant faction.

Enterprise is asked to evacuate a group of Denobulan geologists from Xantoras, a world that has been taken over by a militant faction. The Denobulans are located in some underground caverns, so the rescue team — Mayweather, Trip and Reed — will have to traverse some treacherous rock formations in order to get them out. Meanwhile, another ship of off-worlders is headed away from Xantoras when their reactor casing is ruptured, flooding the ship with radiation. When the Xantoran officials refuse to let the ship land, Archer agrees to bring the evacuees onboard Enterprise for treatment. One of the evacuees is an Antaran named Hudak, who is horrified that Enterprise's doctor is Denobulan. Phlox explains to Archer that the Denobulans and Antarans have a troubled, bloody history between them — the two species have gone to war several times. Even though it's been three hundred years since the last conflict, much bad blood still exists between them.

As it turns out, Hudak has absorbed a heavy dose of radiation and will need a medical procedure in order to live. Hudak, however, refuses to be treated by a Denobulan, and Phlox won't treat a patient against their wishes. Archer threatens to order Phlox to do so, but the doctor stands firm — he will not treat the Antaran until Hudak gives his consent.

Meanwhile, Trip, Reed and Mayweather are attempting to navigate the treacherous caves on Xantoras. Mayweather is a skilled climber, and attempts to teach Reed and Trip various techniques. Unfortunately, the trio suffers a dangerous fall, and Mayweather injures his ankle. As he cannot proceed, Trip and Reed continue on without him and eventually locate the Denobulan geologists. The geologists, however, are unwilling to leave. Their research is going very well and they've collected many important rock samples.

On Enterprise, Archer tries to convince Phlox to set aside his preconceptions and attempt to get through to Hudak. If the Antaran doesn't receive the necessary treatment soon, he will die. Phlox attempts to make conversation with Hudak, but Hudak isn't interested. He asks Phlox if he ever told his children stories about evil Antarans, or taught them to be afraid of the Antaran people. Hudak's harsh words cause Phlox to examine his own upbringing — he remembers being taught to hate Antarans, and was determined not to raise his own children the same way. He tells Hudak that he tried to educate his children, to raise them so they wouldn't be prejudiced against other species. He also reveals that his son Mettus did end up embracing hateful, anti-Antaran values, and that this has created a rift between father and son. In the end, Phlox's words move Hudak, and the Antaran can't help but think of his own children. He agrees to go through with the procedure.

Meanwhile, a frustrated Trip has finally convinced the Denobulan geologists to leave the cave. As the caves are rocked by nearby fire, Archer discovers that a Xantoras patrol has opened fire on soldiers from a previous regime. Archer manages to convince the Governor of Xantoras to stop firing until Trip and the others return to Enterprise. They escape just in time, and the Denobulan geologists are brought safely onboard.

Having successfully recovered from the treatment, Hudak prepares to leave. Archer sees him off, informing him that the Denobulan geologists will be joining Hudak on the transport. Hudak is cautious, but seems more open to the idea than he would have previously. As Hudak heads off, Phlox sits in Sickbay, penning a letter to his son. He expresses that a recent experience has changed him and he hopes his son will listen. Perhaps it's the first step in re-building a bridge between a father and his estranged child.

 

 

Cogenitor - Synopsis:

Enterprise encounters a race called the Vissians who feature a third sex of "cogenitors" who are treated as second-class citizens.

Archer is thrilled to be within ten light years of a hypergiant star. As the crew prepares to study the phenomenon, they make first contact with another species — the Vissians, who are also in the area to study the hypergiant. After the Vissian captain, Drennik, explains that meeting new species is one of their primary goals, Archer invites him and his crew onboard Enterprise for dinner. Once there, Drennik and Archer hit it off, and Drennik invites Archer to join him when he takes the Vissian stratopod deep into the hypergiant the following day. Archer enthusiastically accepts the invitation. Meanwhile, other crewmembers are mingling with the Vissians. Reed hits it off with a female Vissian tactical officer, while Trip meets the Vissian chief engineer and his wife. Trip is intrigued by a third individual the couple has with them, a member of the species' third gender known as a "cogenitor." The cogenitor is a nameless individual who somehow makes pregnancies among Vissians possible — the engineer and his wife are trying to have a baby.

The Vissian engineer invites Trip to explore the engineering department on the Vissian ship. But, while there, Trip can't help but ask questions about the cogenitor. In an effort to learn more, he accepts a dinner invitation from the engineer and his wife. As they talk over dinner, Trip can't help but feel that the cogenitor is mistreated. The Vissians seem to think of it as something less than a pet, and it is not allowed to attend school or learn. With help from Dr. Phlox, Trip surreptitiously scans the cogenitor, and learns that it has the same mental capacities as the other Vissians.

Meanwhile, other Enterprise crewmembers are forming close bonds with their new Vissian acquaintances. Archer and the Vissian captain come to be friends as they pilot a small Vissian craft through the hypergiant, while Reed forms a romantic attachment to the Vissian tactical officer.

Trip, however, is becoming close to the cogenitor. After determining that it has the same mental capacity as other Vissians, he attempts to help it by secretly teaching it to read. He tries to encourage it, telling it that it has the same abilities and rights as other Vissians. He even goes so far as to invite it onboard Enterprise for a tour, and introduces it to such concepts as movies and games. The more the cogenitor learns, the more excited it is about the prospect of being able to live a fuller life. Unfortunately, the other Vissians don't feel the same way. Once they learn of Trip's secret encounters with the cogenitor, they inform him that he is no longer welcome on their ship. The cogenitor, meanwhile, asks Trip for refuge on Enterprise.

When Archer returns from his adventure with the Vissian captain, he is furious at Trip for interfering in Vissian affairs. However, he knows that he must take the cogenitor's plea for asylum seriously. After a meeting with the Vissians and further thought on the matter, he eventually decides that he must send the cogenitor back to the Vissian ship. As the captains bid farewell, the Vissian captain mentions that he hopes the incident won't tarnish the two species' future relationship.

Then, a few days later, tragedy strikes. The Vissian captain contacts Archer — the cogenitor has committed suicide. Angrily, Archer expresses his displeasure at Trip's actions. Trip realizes that his role in the cogenitor's education means that he is responsible for her death. Shaken, he can only ponder his actions and their consequences.

 

 

Regeneration - Synopsis:

An arctic research team discovers debris from an alien vessel, buried in a glacier along with the bodies of two cybernetically enhanced humanoids.

An arctic research team on Earth discovers debris from an alien vessel, nearly a century old, buried in a glacier along with the bodies of two cybernetically enhanced humanoids. Once those beings are thawed for investigation, they come to life and abduct the scientists and their transport vessel.

After visiting the research site, Admiral Forrest calls in Enterprise to find the transport. On the way, the crew receives a distress call from a Tarkalean freighter, which is under attack from an unknown species. Once they track down the freighter, the crew notes that it is being attacked by a modified version of the arctic transport.

Enterprise fends off the transport and brings the two Tarkalean survivors onboard. Phlox notes that they should live, but that nanoprobes from this cybernetic species have infiltrated their systems. They are being transformed into a cybernetic hybrid, and the formerly human researchers are most likely going through a similar transformation. Phlox is attempting to come up with something that will slow the nanoprobes' progress. Though Phlox doesn't believes these beings are a danger to the crew, Archer orders Reed to post a guard in Sickbay.

As Enterprise continues to search for the transport, Archer realizes that there's something familiar about this incident. He points to a speech Zefram Cochrane made years ago, wherein Cochrane referred to "cybernetic creatures from the future." T'Pol is skeptical of Cochrane's comments, but Archer remains troubled — Cochrane said that the creatures' ultimate goal was to "enslave the human race."

Back in Sickbay, Phlox is attacked by one of the cybernetic beings, who injects him with some strange tubules. The two altered Tarkaleans also attack the security guard and escape. When Phlox comes to, he realizes that he's been infected with nanoprobes. While he works furiously to figure out a treatment, Archer orders Reed and his security contingent to scour the ship for the altered Tarkaleans. As they search, the beings manage to modify most of Enterprise's primary systems. When Reed finally tracks them down, phase-pistols seem to have no effect on them — in fact, they're able to adapt very quickly and shield themselves from weapons fire. Desperate, Archer is forced to seal the modified Tarkaleans off from the rest of the ship and eject them into space.

Soon, Enterprise manages to locate the transport and sets out after it. While Trip and Reed prepare for the inevitable encounter with the strange beings, Archer and T'Pol wonder if they'll be able to save the now-altered humans aboard the transport. Meanwhile, Phlox has figured out a way to reverse his transformation — he will need to subject himself to an intense dose of radiation. If the procedure should fail, he warns Archer, the captain will have to end Phlox's life.

The crew finally tracks down the altered transport, which has increased in size. The transport targets the modified systems on Enterprise, effectively shutting the ship down. An incoming transmission informs the crew that they will be assimilated — resistance is futile. But Archer isn't ready to give up just yet. He and Reed transport over to the ship, determined to shut it down. While there, they encounter the now-altered arctic researchers, as well as other cybernetic lifeforms that used to be human. Reed and Archer head for the ship's EPS manifold, fighting off these lifeforms all the way. They manage to attach several charges to the manifold, then transport back to Enterprise. Once they do, the charges explode, ripping through the vessel. Still, Reed notes that the systems on the transport are quickly restoring themselves. With Enterprise's weapons coming back on-line, Archer orders Reed to target the transport's warp core. Enterprise fires, and the transport explodes.

Meanwhile, Phlox has managed to cure himself using the radiation. His experience has left him somewhat unsettled, however. He tells Archer and T'Pol that while he was infected, he seemed to have a connection with the rest of the aliens, as if he was part of a collective consciousness. They seemed to be trying to send some sort of message. As Archer later deduces, the message was actually a set of coordinates — the creatures were telling their homeworld how to find Earth. Though the danger seems to have passed for the time being, Archer worries that he's only postponed the inevitable invasion...

 

 

First Flight - Synopsis:

While Enterprise is investigating a nebula, Archer hears that A.G. Robinson, his old rival in the early days of the NX test program, has died.

Archer receives news that A.G. Robinson, his old rival in the early days of the NX test program, has died. During a shuttlepod mission, Archer reminisces to T'Pol about the time he and Robinson were pilots competing for the honor of being the first to break the Warp 2 barrier. Just as Enterprise is about to investigate what appears to be a dark matter nebula, Archer receives word that his old rival A.G. Robinson has died while climbing Mt. McKinley. Archer and T'Pol set off in a shuttlepod, and while the captain is uncharacteristically quiet, T'Pol finally gets him to open up about his complicated history with Robinson. Archer begins to remember the days when he and Robinson were part of the NX test program trying to break warp 2, while Admiral Forrest was a Commodore overseeing the program at Starfleet Command...

Both Robinson and Archer want the first flight — the assignment is particularly important to Archer, as his father designed the engine. Ultimately, Forrest gives the mission to Robinson. Though Archer is disappointed, he promises to give Robinson all the support he needs — later, at the 602 Club, he even raises a toast to his rival. Robinson confides that Archer didn't get the assignment because he's too by-the-book. Archer is trying to be a great pilot, but Robinson knows that Starfleet would rather have a great captain.

The next day, Robinson goes up in the NX-Alpha. Archer and Forrest man mission control as a few Vulcan advisors look on. The mission starts off well, but when the vessel encounters some problems, Archer and Forrest tell Robinson to abort. Robinson, however, is determined to break warp 2. He does, but the NX craft is destroyed. Robinson manages to get out just in time via an escape pod. The Vulcans are unimpressed with Robinson's stubbornness, and believe the NX vessel is faulty. Later on, Archer has drinks at the 602 Club with Forrest and a new acquaintance — Lieutenant Trip Tucker. Forrest reveals that the Vulcans have urged Starfleet to put the NX program on hold for an indefinite period of time ... and Starfleet has agreed. When Robinson shows up, he and Archer get into a heated argument about the mission — Archer believes Robinson is at fault, while Robinson blames the engine. The two men eventually come to blows, until Trip breaks up the argument.

After he cools off, Archer realizes that Robinson's words ring a bit true — there are problems with the engine. He and Trip run a few calculations and realize that they can make it work. They enlist Robinson in a plan to convince the Vulcans that the NX program is worth keeping on track. Robinson, however, doesn't believe that just talking with the Vulcans will work. He suggests they use the remaining NX vessel, the NX-Beta, to prove their point. The trio plans a night launch — Trip runs things from the ground while Robinson and Archer head up in the NX vessel. They succeed in getting off the ground without being noticed, but it's not long before they're found out. As Forrest orders them back to the ground, the two officers manage to get to warp 2.5 without any disastrous technical malfunctions.

Back on the ground, Forrest is furious (if more than a little impressed) and lectures his officers on their carelessness. Archer can't help but respond. He gives an impassioned speech about the importance of their actions, and how it will only help to further human exploration. The NX program continues, and several years later, Archer is awarded command of the Enterprise.

Back in the present day, T'Pol is intrigued by Archer's story. Just as he's finishing up, they discover the elusive dark matter nebula they were searching for. As it lights up the sky, even T'Pol can't help but be in awe. Archer notes that a sight like this is one of the reasons he and Robinson worked so hard to explore space. Back on Enterprise, T'Pol mentions that it is a human custom to name something you've discovered. She suggests dubbing the nebula "The Robinson Nebula." A moved Archer can only nod in agreement.

 

 

Bounty - Synopsis:

A Tellarite bounty hunter captures Archer intending to turn him over to the Klingons for a substantial reward.

The crew of the Enterprise encounters Skalaar, a Tellarite who offers to give them a tour of a nearby planet. As it turns out, Skalaar is actually a bounty hunter who kidnaps Archer, planning to turn him over to the Klingons for a reward. The Klingons have apparently placed a substantial price on Archer's head since his escape from Rura Penthe. Archer tries to plead his case with Skalaar, but the Tellarite doesn't want to listen, and claims not to care if Archer is guilty of the crime he was imprisoned for. Archer soon learns that Skalaar plans on using the substantial reward money to buy back his cargo ship, the Tezra. The Tellarite runs into trouble when a rival bounty hunter tracks him down and demands that he turn over Archer. Skalaar refuses, and the rival bounty hunter opens fire on the Tellarite's ship. Archers convinces Skalaar to temporarily free him — while Skalaar makes repairs, Archer will pilot the craft. The two men end up landing on a nearby planet, where they make further repairs to Skalaar's ship. As they work, Archer learns more about Skalaar's circumstances. The Tezra is very important to Skalaar — it was the first ship of its class, and Skalaar retrofitted the engines himself. On one mission, Skalaar and his brother were hauling cargo when Skalaar decided to take a shortcut through Klingon space. Unfortunately, the Klingons caught them and took the ship. Skalaar dreams of buying it back one day.

On Enterprise, T'Pol and Phlox are undergoing decon in order to get rid of a microbe they picked up on a recent away mission. T'Pol is acting strangely — she's having a hard time controlling her emotions and is making sexual overtures to Phlox. It appears that the microbe has activated T'Pol's mating cycle — she is undergoing pon farr. If she doesn't mate with a male soon, she will die. Phlox races to find a treatment, but T'Pol's emotions keep getting more and more erratic. Finally, she knocks Phlox out and escapes from Sickbay. Luckily, Reed and a security team manage to track her down and sedate her.

Meanwhile, Skalaar pays his brother Gaavrin a visit. Gaavrin now works as a maintenance engineer and is skeptical of Skalaar's schemes to win back the Tezra. Skalaar asks for an antimatter injector and tells Gaavrin it's only a matter of time before he's able to get the Tezra back. Gaavrin angrily informs Skalaar that his plan won't work — the Klingons cannibalized the ship a long time ago. There's nothing left of it. Skalaar is devastated by this news. Even if he can't get the Tezra back, he still has to give Archer to the Klingons ... or he may end up dead as well. Archer, however, has an idea.

Skalaar turns Archer over to the Klingons as planned, but hides a small lock pick in the captain's handcuffs. Meanwhile, he also alerts Enterprise to the location of the Klingon ship. Archer frees himself and departs the Klingon ship in an escape pod, just as Enterprise is arriving on the scene. Enterprise locks on to Archer and fends off the Klingon ship, damaging it enough to make a quick getaway.

In Sickbay, Phlox has managed to treat T'Pol and she wakes up feeling more or less like her usual self. Though T'Pol is embarrassed by her actions, Phlox promises not to mention what happened to anyone.

Finally, Skalaar contacts Archer to make sure the captain escaped the Klingons. He also warns that the price on Archer's head will probably double. Grateful to have made a new friend, Archer bids Skalaar farewell.

 

 

The Expanse - Synopsis:

When a probe from an unknown alien source unleashes a devastating assault upon Earth, Enterprise is recalled, then sent to search for the perpetrators.

An alien probe unleashes an assault upon Earth. Enterprise is recalled, and along the way home Captain Archer acquires information that the perpetrators come from a mysterious region of space known as the Delphic Expanse. A probe from an unknown alien source unleashes a devastating assault on Earth, cutting a swath from Florida to Venezuela. Millions are killed, including Trip's younger sister, and Enterprise is called home. On the way back, the ship encounters a Suliban vessel that abducts Archer. Once again, Archer comes face to face with Silik and the mysterious humanoid figure. The figure informs him that the probe that attacked Earth was sent by the Xindi, a race that believes humans will destroy their homeworld in the future. They were given this information by individuals from the future who can communicate through time. The figure also tells Archer that the Xindi are working on a much more powerful weapon that they will use to destroy Earth. The humanoid figure believes that deploying such a weapon will contaminate the timeline.

Once Archer is returned to his ship and Enterprise reaches Earth, the crew is confronted with yet another obstacle — a Klingon bird-of-prey commanded by the vengeful Duras, who is determined to have his revenge on Archer and reclaim his honor. Luckily, a few Starfleet vessels are onhand to assist Enterprise in fending off the attack and the Klingons retreat. At Starfleet Headquarters, Archer tries to convince Admiral Forrest and Ambassador Soval that the threat the Xindi pose is very real. He even has a set of coordinates, given to him by the mysterious figure. The coordinates are inside the Delphic Expanse, an area that's something like the Bermuda Triangle of space. Soval and Forrest aren't convinced that Archer's information justifies a mission into this area. Luckily, the humanoid figure has also provided Archer with proof. Archer scans the remains of the Xindi probe with a quantum-dating device, which shows that some of the debris is from the future.

With this information, Starfleet gives Archer the go-ahead for a new mission to the Delphic Expanse. Enterprise is fitted with new weapons and equipment and assigned some military personnel. Meanwhile, the Vulcan High Command informs T'Pol that they do not want to her to go on the mission. — if she decides to remain onboard Enterprise, she will lose her commission.

Enterprise sets off, planning for a stop on Vulcan along the way to drop off T'Pol. First, however, they must deal once again with Duras, who attacks once again. The crew manages to fend him off using the newly-upgraded weapons. Meanwhile, T'Pol has come to a decision — she wants to remain on Enterprise. She has resigned from the High Command. With that settled, Archer sets a course for the Delphic Expanse.

As they approach the Expanse, Duras attacks once again — and this time, he has two other birds-of-prey to assist him. Though two of the Klingon ships turn back as they get close to the Expanse, Duras presses on. Through some clever maneuvering, Archer manages to avoid the Klingon ship and eventually destroys it. With no other obstacles in their way, the crew of the Enterprise bravely heads for the Expanse ... and the unknown.

 

 

SEASON 3

 

 

 

 

The Xindi - Synopsis:

Captain Archer and his crew set out to gain information about the mysterious and antagonistic Xindi race.

Six weeks into the Delphic Expanse, Captain Archer and his crew are still searching for clues regarding the mysterious Xindi. They're also adjusting to the newest members of the crew, a squad of Military Assault Command Operation soldiers (MACOs), led by Major Hayes. The crew learns of a Xindi working at a mining complex, and set out to track him down. Once they reach the complex, Archer and Reed head down to the grimy mine and meet with the alien Foreman. The Foreman offers a severed finger that he claims belongs to the Xindi worker. In exchange for a meeting with the worker, the Foreman demands a half liter of liquefied platinum. Back onboard, Phlox analyzes the finger and confirms that it is from a Xindi — however, it bears some intriguing variations from the Xindi corpse that was recovered on Earth. The corpse, Phlox explains, was reptilian. The finger is not. Meanwhile, Trip labors to strip some of Enterprise's antimatter relays in order to provide the Foreman with his liquefied platinum. Trip and Archer return to the mining complex and, in exchange for the platinum, are introduced to Kessick, a humanoid Xindi. Archer asks Kessick for the coordinates to the Xindi homeworld, but Kessick refuses to give them up. He will only share this information, he says, if Archer helps him escape from the mining complex. As they are arguing, T'Pol contacts Archer and informs him that there are three warships approaching Enterprise at warp. Archer orders her to go to tactical alert and plans to return to the ship. Realizing that Archer has a starship in orbit, Kessick informs him that he's walked right into the Foreman's trap — the Foreman plans to add the Enterprise crew to his labor force. Kessick says that he can get Trip and Archer to their shuttlepod on the surface, but they will need to take him with them. Seeing no other alternative, Archer agrees.

Back on Enterprise, T'Pol is contacted by the Foreman, who informs him that Archer and Trip have been delayed. Suspicious, T'Pol orders Reed to devise a plan to recover the two officers, and to have Major Hayes assist him. Hayes and Reed clash, however, when the major suggests that Reed's team is too valuable to put in the line of fire, and that the MACOs should handle the mission instead. Reed is irritated, but finally agrees. Still, he insists on leading the mission himself.

Meanwhile, Kessick leads Archer and Reed through a sewage tunnel to a plasma duct. As the three men climb through the plasma duct, the Xindi reveals more about his people, telling Archer that there are five distinct species, all in conflict with one another. Unfortunately, the Foreman is wise to Archer's escape attempt, and orders the plasma re-routed through the duct. Archer, Trip and Kessick struggle to reach the closest maintenance hatch — but once they do, the guards are waiting for them. Kessick tries to pretend that he is an innocent prisoner of Archer, but the guards drag all three men to the Foreman, who orders them killed. Suddenly, Reed and the MACOs burst onto the scene, intent on rescuing Archer and Trip. An intense fire fight ensues, and Kessick is hit and knocked unconscious. Everyone manages to make it back to the shuttlepods and return safely to Enterprise. Just as the warships are about to catch up with it, Enterprise jumps to warp. With everyone back onboard, Phlox attempts to treat the wounded Kessick, but the Xindi is badly hurt and dies. With his dying breath, he gives Phlox the Xindi homeworld coordinates to pass on to Archer.

Meanwhile, Trip is having trouble sleeping, and has been having recurring nightmares about the death of his sister. Phlox recommends that T'Pol try treating the commander with Vulcan neuro-pressure, a somewhat intimate method that is supposed to be highly effective. After much urging, Trip finally submits to the treatment, and is surprised to find that it works very well.

Unbeknownst to the crew, the Xindi council is monitoring their actions and some factions believe that Enterprise is only the first ship of an Earth invasion. The Xindi-Insectoids wants to destroy Enterprise, but the Xindi-Humanoids believes that it is best to keep hidden until the new weapon is complete. Also locked in conflict are the other factions of the species: Xindi-Sloths, Xindi-Reptilians and Xindi-Aquatics.

Once Enterprise reaches the coordinates of the Xindi homeworld, the crew is surprised to find that there is only a large field of debris — the remains of a planet. The world has been gone for over a hundred years. T'Pol deduces that the new weapon must be being developed in the same location as the probe that attacked Earth. Considering this, Archer orders Mayweather to take them deeper into the Expanse.

 

 

Anomaly - Synopsis:

Enterprise starts experiencing effects of the spatial distortions pervading the Delphic Expanse, and falls victim to predatory aliens.

As Enterprise ventures deep into the Expanse, the ship is rocked by inexplicable, destructive spatial anomalies that distort the laws of physics. The anomalies take most of the ship's primary systems off-line, leaving Enterprise without weapons or warp capabilities. Meanwhile, Mayweather notices that there is a ship nearby, adrift in space. No bio-signs are detected, so Archer, Reed and several of the MACOs take a shuttlepod to the derelict ship in order to ascertain what happened to the aliens onboard. The alien crewmembers are all dead, their corpses floating through the air. Further study reveals that most of them died when life support ran out, but some of them were killed by particle weapons. Concerned that whoever attacked the alien ship could come after Enterprise, Archer orders Mayweather to resume course — the crew will have to make repairs on the move.

As Trip struggles to create a stable warp field, another vessel approaches Enterprise and a group of alien marauders beam onboard, stealing weapons, food and precious supplies. Trip, Reed and other crewmembers manage to fend them off, but one crewman is killed in the chaos. The aliens also leave behind one of their own, an individual named Orgoth. Phlox recognizes him as an Osaarian, a species not originally from the Expanse. Archer hopes to track the Osaarian ship and recover the stolen items, but the Osaarians have masked their ion trail. Archer, however, is determined to find them.

Hoping to glean more information, Archer confronts Orgoth, now imprisoned in the brig. Orgoth won't reveal much — he's more interested in observing Archer, and notes that the captain seems quite "civilized" and "moral," and that he must be new to the Expanse. Orgoth explains that his people were forced to resort to desperate measures because of the conditions in this perilous region of space. The Osaarians entered the Expanse as merchant ships looking for new trade routes. After the first wave of anomalies hit them, they wanted to return home, but were unable to because of the thermobaric clouds around the perimeter. One of the Osaarian ships was destroyed attempting to exit the Expanse — the other one turned to piracy. Orgoth adds that he doesn't see Archer as someone who is ready to kill or torture just yet. Archer claims that he's willing to do anything to find the Osaarian ship.

Using data recovered from the derelict ship, Enterprise is able to track the Osaarian vessel. As the crew follows the trail, they suddenly find themselves in the middle of a bizarre cloaking field, which wracks the ship with distortion waves. As they emerge on the other end of it, they find a large sphere constructed out of a single alloy. Archer and several crewmembers take a shuttlepod into the sphere and discover a series of habitat modules containing most of the goods stolen from Enterprise. The crew also finds a cargo manifest. Upon translating the manifest, Hoshi learns that the Osaarians recently attacked a Xindi ship.

Intrigued, Archer once again confronts Orgoth, demanding to know everything the Osaarians have learned about these mysterious aliens. Orgoth claims not to know anything, but Archer isn't ready to let him off the hook. The captain drags the Osaarian to an airlock hatch, locking him in and initiating the decompression cycle. Realizing that the captain is willing to kill for this information, Orgoth finally relents, revealing that the Osaarians took more than food and supplies from the Xindi — they downloaded the Xindi database. Orgoth also provides the access codes to the Osaarians' main computer.

With Enterprise's systems back online, Archer prepares to engage the Osaarian ship. As the two vessels battle it out in a fire fight, Mayweather maneuvers Enterprise close enough for Hoshi to access the Osaarians' computer. She manages to download the bulk of the Xindi database and Enterprise successfully defeats the Osaarian vessel. Since Orgoth assisted the crew, Archer sends him back to the Osaarians. Orgoth, however, cannot help but taunt Archer as he leaves, noting that mercy will not serve the captain well in the Expanse.

Having gained a wealth of new information on the Xindi, Archer settles in, preparing to study it all. The search for these mysterious aliens continues .

 

 

Extinction - Synopsis:

On a mission to investigate an abandoned Xindi vessel on a jungle planet, Archer, Reed and Hoshi succumb to a virus that mutates them into a primal life form.

In scanning the Xindi database obtained from the marauder ship, Captain Archer manages to discern that the Xindi recently visited a nearby planet, and plans to see if it will provide any more clues regarding the mysterious species. Once there, Archer, T'Pol, Hoshi and Reed head down to explore the jungle-like world. They discover a Xindi landing pod, which appears to be damaged by weapons fire. They also find some alien remains, though they don't appear to be Xindi. As the four officers continue to explore, strange changes begin to take place. T'Pol, separated from the others, notices that she is developing bizarre alien characteristics. She goes in search of the others, and finds that they have completely mutated into alien beings — they don't seem to recognize her and are speaking in a strange language. T'Pol manages to communicate briefly with Enterprise, but is soon taken hostage by her altered colleagues.

T'Pol nabs Hoshi's universal translator and uses it to communicate with the others. The alien Archer, Reed and Hoshi all seem intent on returning to their homeland, which they call Urquat. T'Pol tries to convince them to return to Enterprise, but the beings do not trust her and insist on trekking through the jungle.

Back on Enterprise, Trip decides to take action and heads down to the surface with two MACOs. They manage to capture the altered Reed, but one of the MACOs is injured. Archer and Hoshi retreat to the jungle, so T'Pol decides to stay with them while Trip takes Reed to the ship. Back on Enterprise, Phlox studies the alien Reed and deduces that the officers have contracted a mutagenic virus, which was apparently designed to rewrite the DNA of its host. In other words, it will change the humanoids it infects into another species. The virus has little effect on Vulcans, which explains why T'Pol remained mostly the same. Therefore, Phlox wants to concoct an antivirus using T'Pol's genetic profile.

Before Trip can ponder this much further, Enterprise is hailed by a pair of alien vessels. Their leader, Tret, says that they have detected a dangerous virus onboard Enterprise — the ship must be quarantined and the carrier of the virus must be destroyed. As this would mean killing Reed, Trip refuses. Tret comes onboard to discuss the matter further, explaining that this particular virus infected tens of millions of people on his homeworld. If they hadn't destroyed these people, the virus would have transformed the entire population into an alien race. Tret goes on to explain the origins of the virus — it was created by the former inhabitants of the planet, the Loque'eque. Centuries ago, they lost the ability to reproduce and created the virus to transform other species into their own in order to save themselves from extinction. Tret is concerned that, if those infected leave the planet, the virus will be spread to other systems, resulting in an epidemic. Upon learning that there are other infected beings on the planet — Archer and Hoshi — Tret prepares to send his men down to eradicate them.

Down on the Loque'eque planet, Archer has a dream about Urquat. With renewed passion, he attempts to find this place, claiming that it is underground. He leads T'Pol and the alien Hoshi to some underground tunnels ... but once they reach what is supposed to be Urquat, all they find is ruins, a devastated civilization that obviously hasn't been inhabited for many years. Suddenly, they hear Tret's men approaching. They manage to escape to the surface, but more of Tret's officers are waiting for them. Luckily, Trip and the MACOs arrive just in time to save them, and take them back to Enterprise. Phlox has managed to synthesize an antidote to the virus using T'Pol's DNA. As he prepares to cure the altered crewmembers, Enterprise takes off with Tret's ships in hot pursuit.

Tret's ships fire on Enterprise, but before they can do any serious damage, Phlox presents a now-human Archer and Hoshi, proving that he was able to find a cure for the virus. Archer agrees to give Tret some of Phlox's serum in order to prevent future outbreaks. Phlox suggests destroying the last of the virus, but Archer insists they keep it onhand. He explains that he believes Tret's men will most likely wipe out all trace of the virus. As it was created in an effort to preserve a civilization, Archer believes it's best to save what remains of this species.

 

 

Rajiin - Synopsis:

The NX-01 gets closer to a showdown with the Xindi when Captain Archer takes on an enigmatic passenger: a beautiful slave named Rajiin.

As Enterprise ventures deeper into the Expanse, the Xindi council continues to monitor its mission. The various members of the council also continue to disagree on the best course of action. The Xindi-Reptilians and Xindi-Insectoids are ready to take action against the humans, but Degra, the Xindi-Humanoid who is building the mysterious weapon, advises caution. The other Xindi species ultimately support Degra, agreeing that he needs more time to complete this weapon and that they shall proceed as planned. Meanwhile, the crew of Enterprise is adjusting somewhat to life in the Expanse. T'Pol and Trip continue their Vulcan neuro-pressure sessions, while Archer determines that the ship needs to be insulated with trellium-D, a component that will protect it against the bizarre anomalies that permeate the Expanse. On a tip, the ship heads to an alien bazaar. Archer, Reed and Trip meet with a chemist named B'Rat, who can sell them the formula for synthesizing trellium-D. He also offers them a tip — the Xindi recently visited the bazaar. Determined to learn more, Archer visits the merchant the Xindi had business with. The merchant, Zjod, is selling alien women and one of them catches Archer's eye. Though the captain isn't interested in "purchasing" another being, he feels himself inexplicably drawn to this woman. Zjod — who doesn't seem to have any relevant information to offer — tries to bargain with Archer for the woman, but Archer is disgusted and decides to return to Enterprise. As he makes his way back to the shuttlepod, the alien woman runs after him, determined to escape Zjod, begging Archer to take her with him. After engaging in a brief fight with Zjod, Archer escapes the bazaar with the woman in tow.

Back on Enterprise, Archer tells the woman that Enterprise can return her to her home planet. The woman, who is called Rajiin, expresses her gratitude. Though she seems sincere, Rajiin also appears to have a few secrets. She visits Archer one night in his quarters, and he finds himself inexplicably mesmerized by her. As she seduces him, Rajiin runs her hands over his face and body, illuminating his physiology and anatomy — she appears to be taking some sort of scan. When she's finished, Archer snaps out of his trance and appears to have no memory of what has just occurred.

While Rajiin explores the ship, T'Pol and Trip attempt to synthesize trellium-D using the recipe from the chemist. In its liquid form, trellium-D is extremely volatile, so the duo has to be careful to follow the protocols exactly. Their first attempt ends with an explosion, so T'Pol suggests they get some rest before going back to work. Back in her quarters, T'Pol is surprised to find Rajiin, who performs the same strange scans that she performed on Archer. As she has a highly disciplined Vulcan mind, T'Pol is able to resist somewhat, and Trip shows up just in time to save her. Rajiin escapes and attempts to transport off the ship, but Archer catches her and sends her to the brig. Archer interrogate her, but Rajiin will only say that he is in danger and she does not want to see him harmed.

Just then, Reed alerts Archer to two Xindi-Reptilian vessels approaching. Archer deduces that they were the ones who sent Rajiin, and she insists that she had no choice. As the Xindi-Reptilians prepare to board Enterprise, Rajiin finally breaks down and tells Archer that she was sent to collect information about the humans for a bio-weapon the Xindi are building. A Xindi boarding party, consisting of both Reptilians and Insectoids, engages in battle with the Enterprise crew, who do their best to fend them off. Amidst the chaos, the Xindi take Rajiin back to their ship and one of the Xindi-Reptilians dies and is left behind. Archer attempts to pursue the Xindi ships, but they disappear into some kind of vortex. Frustrated, Archer can only order an analysis of the Xindi-Reptilian corpse and all the other data that's been gathered.

When the Xindi convene again, the other factions are furious with the Reptilians and Insectoids for their renegade actions. The Reptilians bring in Rajiin, who is able to provide the council with the biometric scans she took on Enterprise. With this new information, the Xindi now have the information they need to construct a deadly bio-weapon.

 

 

Impulse - Synopsis:

When Enterprise responds to a distress call from a Vulcan ship stranded in the Delphic Expanse, Archer and his boarding team are attacked by insane zombie-like Vulcans.

Enterprise picks up a distress call from a Vulcan ship, the Seleya, which T'Pol recognizes as a ship she once served on. The ship is located in a somewhat treacherous asteroid field — the asteroids are moving in a chaotic, unpredictable pattern due to the Expanse's spatial anomalies. Archer, Reed, T'Pol and Corporal Hawkins set out for the ship in a shuttlepod and are encouraged when there appear to be bio-signs onboard. Once they board the Seleya, however, it appears eerily deserted. Apparently, the Vulcans were attempting to line the ship with trellium, but didn't get very far. As the team continues to explore the ship, they are surprised by several homicidal, zombie-like Vulcans who attack them. The crew manages to fend them off, but the strangely altered Vulcans block them from the airlock, cutting off their escape route to the shuttlepod. What's worse, T'Pol seems to be suffering from the same symptoms as the crew of the Seleya.

Meanwhile, Trip and Mayweather are attempting to mine some of the asteroids for trellium ore, which they can use to protect Enterprise from the spatial anomalies. They start by beaming aboard various debris and then decide to take a shuttlepod to one of the larger asteroids. While attempting to collect the trellium, they are nearly crushed by a massive asteroid and barely manage to escape with their lives. The shuttlepod also takes some damage, and the two officers pilot it back to Enterprise for repairs.

On the Seleya, T'Pol's condition continues to deteriorate — she is becoming paranoid and is having a difficult time controlling her emotions. Once the team reaches an auxiliary control room, Archer contacts Enterprise and tells Trip to initiate a rescue attempt. Archer also transmits some scans of the altered Vulcans back to Phlox, hoping for some clue as to what caused their condition. T'Pol and Reed, meanwhile, work to gain control of the ship and un-block the path back to their shuttlepod. T'Pol, however, is becoming more emotional and paranoid by the second, and even accuses Archer of trying to kill all of the Vulcans onboard. She pulls a phase-pistol on him, but he manages to wrestle it away from her.

On Enterprise, Phlox is getting some idea as to why the Vulcans on the Seleya have become violent. Apparently, trellium-D is a potent neuro-toxin to the Vulcan nervous system and causes them to lose control of their emotions. Phlox contacts Archer and tells the captain that he can still treat T'Pol, but he needs to start as soon as possible. Unfortunately, the other Vulcans have been exposed for too long — their neurological damage is irreversible.

Suddenly, the com system on the Seleya is shut down — the altered Vulcans have turned it off and are now flooding the auxiliary control room with hexaflourine. Luckily, the officers manage to escape, but T'Pol is now completely delusional and resisting Archer every step of the way. Archer and the others make a break for the shuttlepod, fending off murderous Vulcans along the way and crossing a treacherous chasm in order to reach their ship. Archer finally stuns T'Pol with his phase-pistol, carrying her the rest of the way. Once the team reaches the shuttlepod, they are unable to release the docking clamps. Luckily, Trip arrives in Shuttlepod Two, and blasts apart the clamps, freeing the other pod. The two shuttelpods manage to escape just as the Seleya explodes. Back on Enterprise Phlox treats T'Pol successfully. When she realizes that trellium was the source of her condition, she tells Archer to leave her on the next hospitable planet and continue his mission. Archer, however, refuses — he asks Trip to store the trellium they've collected in a bio-hazard locker and informs T'Pol that he won't leave any of his crew behind.

 

 

Exile - Synopsis:

A powerful telepath makes contact with Hoshi and offers to help Enterprise find the Xindi ... for a price.

Hoshi is in her quarters one night when she hears whispering and spies a mysterious figure lurking in the shadows. She alerts Reed, but when she turns back to the figure, it has disappeared. Reed scans for intruders, but nothing turns up. Later, as Hoshi attempts to translate some of the Xindi database, she once again hears voices and sees the mysterious figure. She also has a vision of being in a strange alien sanctuary. Alarmed, Hoshi visits Phlox, who examines her but doesn't find anything out of the ordinary. As they talk, the mysterious alien presence once again visits Hoshi — in the form of Phlox. He tells her that he's been studying her mind for several days and that he has a form of telepathy that only works in rare instances. He also tells her that he knows Enterprise is on an urgent mission and would like to talk to her about it. Meanwhile, T'Pol has been studying the locations where Enterprise has encountered spatial anomalies, as well as the sensor logs from the Xindi ship. Her analysis implies that there is another sphere just like the one Enterprise encountered previously. Both spheres emit gravimetric waves — the anomalies occur where the waves intersect. Archer realizes that Enterprise may be able to use this information to predict where they will run into the anomalies. In order to do this, they need precise measurements of the second sphere's gravimetric fields, so Archer sets a course for its location.

Later, Hoshi confers with Archer about her encounters with the alien presence. She tells him that the alien is willing to use his abilities to help the crew find the Xindi. She believes he's sincere, but Archer is skeptical. Still, the captain agrees to take a slight detour and visit this mysterious alien's homeworld. Once Enterprise arrives, Archer, Hoshi and Reed head down to the surface. They are a bit unnerved when they see that the alien, Tarquin, appears to be the only inhabitant of the planet. Tarquin believes he can aid in finding the Xindi and the weapon they're building, but he will need an object associated with them. He also has one condition: he wants Hoshi to stay with him while he's working. Archer is reluctant, but Hoshi agrees to the terms.

Archer brings back the piece of debris from the Xindi probe for Tarquin to study. Tarquin uses this — along with a small, sphere-shaped object that allows him to extend the range of his telepathy — to gather information on the Xindi. As he works on this for the next few days, he attempts to endear himself to Hoshi. He serves her favorite foods, gives her a book written in a dead alien language and even shows her how to use the telepathic amplifier. He also notes that he has learned much about Hoshi from studying her memories, and believes they have much in common. Mostly, they are both familiar with solitude. Tarquin reveals that he is one of the few telepaths among his people, and was therefore sent to live out his life in exile. Hoshi is touched, but can't help but feel uneasy about Tarquin's intense focus on her

Meanwhile, Enterprise has reached the location of the second sphere and is being hit by a wave of anomalies. These anomalies are much stronger than the ones Enterprise encountered before and threaten to tear the ship apart. Archer tells Trip to insulate a shuttlepod with trellium-D and the two men take it in closer to the sphere. The shuttlepod experiences quite a jolt as it passes through the cloaking barrier, however, and the sensor relays are damaged, forcing Archer and Trip to land on the sphere to make repairs. They encounter more difficulties when Trip accidentally triggers the propulsion system, causing the shuttlepod to lift off by itself. The two men manage to shoot it down and get all the scans they originally came for.

Back at Tarquin's sanctuary, Hoshi wanders the grounds, exploring. She is surprised to discover a small group of graves. Upon finding her outside, Tarquin angrily confronts her, but she demands to know who is buried on his grounds. Tarquin reveals that these were his former companions. He sought them out just as he sought out Hoshi, and they lived in solitude with him, one after the other. Tarquin, however, has a very long lifespan, and is destined to outlive anyone he might bring into his realm. Hoshi says she is grateful for his help, but she has no desire to become his next companion. Tarquin persists, saying that no one can understand her the way he can, but Hoshi remains unmoved.

Later, Archer arrives on the planet to collect Hoshi. Hoshi is eager to return to Enterprise, and happily greets Archer when he arrives. The captain says that Tarquin was able to give them a lot of information on the Xindi weapon, and has offered to keep supplying them with data. There is, however, one condition — Hoshi must stay with him while he continues his work. Archer asks Hoshi to consider his request. She's about to relent, but suddenly realizes that Archer is actually Tarquin appearing to her as the captain. Hoshi confronts him, but Tarquin gives her an ultimatum — stay, or he will use his telepathic powers to destroy Enterprise. Hoshi responds by making her own threat. Seizing his telepathic amplifier, she threatens to destroy it if he doesn't allow her to return to Enterprise. Tarquin realizes that without the amplifier, he won't ever be able to find another companion once he out-lives Hoshi. Defeated, he allows her to go.

Back on Enterprise, Archer and T'Pol are analyzing the data collected from the second sphere. They are surprised to learn that the locations of the anomalies don't necessarily correspond with the two spheres. Thus, there must be more than two. In fact, T'Pol deduces that there must be at least fifty. Perplexed, Archer wonders if whoever built these spheres did so to create the Expanse.

As for Hoshi, she is contacted one last time by Tarquin. He promises that it is the last time and gives her the information he collected regarding the Xindi — a set of coordinates for a Xindi colony, where the species is building part of the weapon.

 

 

The Shipment - Synopsis:

Archer, Reed and Major Hayes infiltrate a Xindi-Sloth industrial colony to learn more about the weapon of mass destruction that will be used against Earth.

On a tip from Hoshi's telepathic admirer, Tarquin, Archer and the crew head to a nearby planet, hoping to learn more about the mysterious Xindi weapon. Archer, Reed and Major Hayes embark on a reconnaissance mission and discover that the sparsely-populated planet is home to an elaborate Xindi-Sloth manufacturing plant producing canisters of a substance called kemocite. The team manages to swipe one of the canisters, which is then transported onboard Enterprise for analysis. Unbeknownst to the Enterprise crew, Degra, one of the Xindi-Humanoids, is close to testing the weapon and needs only one more shipment of kemocite to do so. Archer and the others manage to track down Gralik, the Xindi-Sloth in charge of the plant. Gralik answers Archer's questions about kemocite, but claims not to know about the Xindi weapon. Meanwhile, T'Pol has identified the imprint on the canister — it matches the signature of the Xindi probe that attacked Earth. Also, Trip has found the same imprint on a Xindi-Reptilian rifle and asks permission to take it apart for further investigation. Archer agrees and tells Reed to prepare to destroy the kemocite plant.

Archer confronts Gralik again, this time showing him the fragment of the Xindi probe and explaining that it killed seven million people on Earth. Upon examining the probe further, Gralik notes that the kemocite used in the probe definitely came from his facility. Sadly, Gralik realizes that Archer is telling the truth — Degra is using the current shipments of kemocite to build a larger, more deadly weapon. He reveals to Archer that there used to be a sixth species of Xindi — the Avians — but they were killed off during the same war that destroyed the Xindi homeworld. The other five species are scattered across the Expanse. Most of them, says Gralik, live peaceful lives — but obviously not all.

Meanwhile, on Enterprise, Trip and Phlox run tests on the Xindi rifle. Trip's scans show that the rifle has organic compounds — a pair of worm-like components with reproductive capabilities. Phlox notes that the worms' neural pathways modulate the rifle's power — an extremely sophisticated example of bio-mechanical engineering. Phlox attempts to break down the creatures' immune systems, eventually succeeding by using delta radiation. Trip notes that portable EM emitters might be able to knock out these Xindi rifles, giving the crew better defensive capabilities in the event of an attack. Trip and Phlox decide to test this theory out, even though T'Pol cautions that it might be dangerous. When they attempt to fire the weapon, however, it begins overloading and triggers a countdown — it's booby-trapped. Luckily, Trip manages to transport the rifle off the ship before it explodes.

Back on the planet, T'Pol alerts Archer to an approaching vessel. It's the Xindi-Reptilian ship that previously attacked Enterprise. Degra and his Reptilian cohorts have arrived ahead of schedule for their shipment of kemocite. Gralik offers to speak with Degra and obtain information for Archer — he's upset that his work is being used to build such destructive weapons. Archer, however, isn't sure if he can trust Gralik. In the meantime, Degra and the others have noticed that Gralik is missing, and send bio-mechanical drones known as Seekers to search for him. After out-running the Seekers, Archer and the others take cover in some nearby caves. Archer tells Gralik that he doesn't wish to harm the people of the colony, who had nothing to do with the attack on Earth. The captain finally decides he can trust Gralik, and devises a plan.

While Gralik stalls for time by running more tests on the kemocite shipment, Archer has the canister of kemocite that was sent up to Enterprise beamed back down to the planet. He then sneaks into the Xindi shuttle and replaces one of the canisters onboard with the one from Enterprise. Now, Enterprise will be able to track the canister ... and the Xindi.

After Degra leaves, Archer visits Gralik to say good-bye, and warns that Degra will eventually discover that the kemocite was sabotaged. Gralik, however, only hopes that he has delayed progress on the weapon and wishes Archer success in the mission. He also hopes that the captain will remember that not all Xindi are the enemy.

 

 

Twilight - Synopsis:

A spatial distortion leaves Archer unable to form any new long-term memories. Years in the future, he wakes up one morning and is stunned to learn the outcome of the human-Xindi conflict.

Twelve years in the future, Archer finds himself living in a modest home on a desolate planet with T'Pol as his caregiver. The last thing he remembers is walking down a corridor on his way to the Bridge. T'Pol explains that an anomaly hit the ship, and Archer knocked her out of the way of a distortion wave just in time. The wave rendered him unconscious, and when he awoke, Phlox had troubling news: Archer was infected with several clusters of parasites, which prevented him from forming long-term memories. Over the next few months, Phlox searched for a cure, but was unsuccessful — the organisms are from a domain outside of normal space-time, and none of his treatments had any effect. Meanwhile, T'Pol was granted a field commission and promoted to captain. After several months of searching, the crew learned where the Xindi weapon was being constructed — but the Xindi caught wind of it and sent ships to intercept Enterprise. The ensuing battle left Enterprise heavily damaged, and though the crew eventually located the facility where the weapon was being constructed, it had already been launched. Earth was destroyed. T'Pol relates to Archer that the Xindi also managed to destroy every human outpost they could find — only 6,000 humans are left. After this devastating turn of events, a planet was located for the survivors. T'Pol resigned from Enterprise and went to live there as Archer's caregiver, leaving Trip in command. T'Pol tells Archer that Enterprise is currently in orbit of the planet, patrolling the system. As Archer takes all of this in, he receives a visitor: Phlox. Phlox reveals that he's been on Denobula, researching a cure for Archer's condition. After nearly a decade, he believes that he finally has the technology to destroy the parasites that have crippled Archer. He explains that the procedure requires a great deal of energy, which can only be provided a warp-capable starship: Enterprise.

Onboard the battle-scarred ship, Archer experiences an emotional reunion with his former crew. Trip has been in command for nearly a decade, while Reed has just been promoted, and will be taking over the starship Intrepid. After catching up with his old crew, Archer joins T'Pol and Phlox in Engineering, where they prepare for the first step of the operation. After removing the first cluster of parasites, they notice a surprising discrepancy: the parasites have disappeared from all of Phlox's scans, even the ones taken 12 years ago. T'Pol and Phlox realize that if they eliminate all the parasites, they could undo the events of the past 12 years, altering history and possibly saving Earth and humanity.

Unfortunately, Enterprise has other problems: the Xindi have tracked down the humans and are fast approaching. Trip insists that he can't spare any of the ship's power for Archer's operation — he needs it all to fend of the Xindi. T'Pol, however, knows that the key to saving humanity is to eliminate the parasites once and for all. As Enterprise is attacked from all sides, she and Phlox head to Engineering to complete the operation. Unfortunately, their equipment has been damaged in the battle. Archer, however, remembers Phlox saying that the parasites could be destroyed by a subspace implosion and suggests they try to create one. T'Pol notes that they will need to overload three plasma injectors to do so. It will destroy the ship, but it may be their only shot. As the trio works to create the implosion, the Xindi board Enterprise and continue to attack. Phlox and T'Pol are both killed, but Archer manages to ignite the implosion. As Enterprise erupts in a massive antimatter annihilation, Archer and the rest of the crew suddenly find themselves 12 years in the past with no memories of what has transpired. The parasites have been eliminated — Archer has been injured by the distortion wave, but will recover. T'Pol visits Archer in Sickbay and chastises him for putting himself in danger in order to save her. Still, the captain can see that she's grateful. As she leaves, Archer can't help but tell her — half-jokingly — that she would make a great nurse.

 

 

North Star - Synopsis:

When a settlement of humans living a 19th-century Western lifestyle is discovered on a Delphic Expanse planet, Archer and crew set out to learn how they got there.

The crew of the Enterprise discovers about 6,000 humans on a Delphic Expanse planet living in settlements that are similar to those of the Old West. Archer, T'Pol and Trip disguise themselves and head down to observe, hoping to learn how these settlements came to be. Reporting from Enterprise, Reed notes that scans indicate that there's also a nearby settlement of aliens. Observing the town, Archer manages to learn that there's long-standing animosity between the humans and the aliens, the Skagarans (called "Skags" by the humans). In particular, the malicious Deputy Bennings seems to be set on persecuting the "Skags" any way he can. For their part, the Skagarans are treated like slaves by the humans. Archer befriends the local schoolteacher, Bethany, who seems to be the only human with compassion for the Skagarans. In fact, she is secretly teaching Skagaran children at night, even though it's illegal. Intrigued, Archer accompanies her to one of her lessons. Meanwhile, T'Pol and Trip have discovered what appears to be the remains of a spacecraft. They retrieve some data chips from the wreckage and head back to Enterprise to analyze them.

As Archer observes Bethany's lesson, she is suddenly interrupted by Bennings and his men. The deputy followed Bethany and the captain to the Skagaran settlement, and now he's prepared to arrest them for teaching the aliens. In jail, Bethany tells Archer more about the planet's history. Three hundred years ago, the Skagarans used their spacecraft to bring humans to the planet, using them as slaves to build new colonies. One man, Cooper Smith, staged a rebellion, burning the Skagaran ship, destroying the Skagaran weapons and killing many of the aliens. Smith eventually wrote laws keeping Skagarans from going to school, owning property and marrying. Now, the Skagarans are essentially slaves.

Bethany's story is interrupted when Archer is summoned by the town sheriff, MacReady. MacReady is a more reasonable man than Bennings, but he believes that protecting the humans means keeping the Skagarans subservient. He tells Archer to leave town. Archer agrees, but first he breaks Bethany out of jail. As they attempt to escape, Bethany is shot and critically wounded, forcing Archer to beam her up to Enterprise with him in front of the confused townspeople.

On Enterprise, Phlox tends to Bethany and makes a startling revelation: she's one quarter Skagaran. Having studied the data chips, Hoshi adds that they confirm Bethany's story. While Archer doesn't want to just leave the humans to this planet, he knows that they can't bring them back to Earth until the Xindi have been dealt with. Determined to come up with a solution, he heads back down to the planet with Reed, T'Pol and a team of MACOs. The townspeople are shocked to see a shuttlepod, but Archer manages to have a peaceful meeting with MacReady. MacReady believes Archer's story and the two men seem to be in agreement. Just as Archer is preparing to take MacReady up to Enterprise, Bennings and his men attack, wounding the sheriff and staging an all-out brawl with the Enterprise crew. Luckily, the crew manages to fend them off and Archer subdues Bennings.

With MacReady ready to make changes to the town, Bethany returns from Enterprise. Using a Starfleet PADD, she teaches all that she's learned from Archer to a classroom of humans and Skagarans.

 

 

Similitude - Synopsis:

When a settlement of humans living a 19th-century Western lifestyle is discovered on a Delphic Expanse planet, Archer and crew set out to learn how they got there.

During a test on the warp engine, Trip is seriously injured and falls into a coma. His heroic actions do save the ship from a breach, but Enterprise sustains damage and is left drifting in a dangerous polaric field. Phlox is concerned that Trip may not survive, and poses one potentially controversial alternative: using one of his creatures, a Lyssarrian Desert Larvae, Phlox could clone Trip with a simbiot, then use its neural tissue for a transplant. The simbiot would have Trip's genetic make-up, but it would grow old and die in a span of 15 days. Archer is uneasy about this plan, but he eventually decides that he has no choice: he must complete his mission and he needs Trip to do so. Phlox acts as a surrogate father to the simbiot, dubbing him "Sim" and caring for him as the baby quickly matures to a boy, a teenager and an adult over just a few days. Despite having his own life, Sim retains all of Trip's memories. Eventually, Archer has to inform him of his true purpose. Sim seems to take it all in stride, though the strangeness of his situation begins to have an effect on him as he matures into adulthood. As he grows up, Sim finds himself becoming part of the Enterprise crew.

As Phlox and Sim wait for the proper time to perform the operation, Enterprise faces yet another crisis. The ship, still stuck in the polaric field, is covered in nucleonic particles. The particles are continuing to accumulate and are having a negative effect on Enterprise — if the ship remains adrift much longer, every system will soon be off-line. Archer and the others are stumped, but Sim offers a solution: use the two shuttlepods (with some engine modifications) to "tow" Enterprise out of the field.

Archer agrees to Sim's plan, and initiates it from the bridge, with Mayweather and Reed piloting the shuttlecrafts. Just as their systems overload and it seems as if the plan is a failure, the shuttlepods manage to coax Enterprise into moving — Sim's plan is a success. Sim, however, is having some personal difficulties. For one, he has begun to have romantic feelings for T'Pol, and can't figure out if they're his own feelings or Trip's. Also, Phlox has some grim news: Sim will not survive the transplant.

Sim, however, believes that he knows of an experimental enzyme that will enable him to live beyond his 15 day lifespan. Phlox counters that there's no proof that the enzyme works. Besides, if Sim lives, Trip won't. Upset that his life seems to mean so little, Sim attempts to steal a shuttlepod and escape. He decides against it at the last minute, though. He tells Archer that he's realized his purpose in life is to help Trip, thereby helping Enterprise and all of Earth. Before he goes in for the operation, T'Pol bids him farewell, telling him that his absence will affect her and even giving him a good-bye kiss.

After Phlox successfully performs the operation, Archer conducts a funeral service for Sim, noting that the entire crew is grateful for the contributions he made in his short lifetime.

 

 

Carpenter Street - Synopsis:

Archer and T'Pol travel back in time to 2004 Detroit to stop a Xindi plot.

Archer receives a surprise visit from Daniels, the mysterious time traveling operative who has aided him in the past. Daniels tells Archer that three Xindi-Reptilians have somehow traveled back in time 150 years to Detroit, Michigan. He wants to send Archer and T'Pol back in time to investigate. He also gives Archer temporal tags to bring back anything that doesn't belong in the 21st century. After disguising them in clothing from the proper time period, Archer and T'Pol successfully travel 150 years in the past, arriving at night on a Detroit City street. Using a hand scanner, they find a car to use and take cash from an ATM. T'Pol uses her scanner to search for Xindi bio-signs, and the duo winds up at an abandoned factory on Carpenter Street. T'Pol also notes that there are several humans in the building. T'Pol and Archer search the area and detect a neutronic power source. They also observe a man, Loomis, arriving. When he emerges from the building, Archer and T'Pol follow him to his apartment and apprehend him.

Loomis assumes they are police officers, so they question him and manage to learn more about the Xindi operation. Loomis is a blood bank worker who has been procuring human victims for the Xindi, one for each blood type. He renders them unconscious and delivers them for a fee. He has no idea as to the exact nature of his "employers," though, as they always appear in the shadows. Loomis tells them that he has delivered six of the eight blood types and only needs two more — B-negative and AB-positive. Hearing this, Archer devises a plan — he will pose as the B-negative victim. Loomis agrees, thinking that T'Pol and Archer will cut him a deal for helping them.

Loomis takes Archer — who is pretending to be unconscious — to the factory. Once the Xindi take his blood and leave him alone, he explores the operation and contacts T'Pol with his findings. Their worst suspicions are confirmed: the Xindi appear to be constructing some kind of bio-weapon using the human blood samples. Apparently, they have traveled through time to use the past as a hiding place for the wespon. Archer considers taking out their bio-reactor, but realizes that if he does, he will spread the virus out into the city. T'Pol suggests he try finding and destroying their temporal beacon, to prevent them from returning to the future. Archer succeeds in locating and taking out the temporal beacon and kills one of the Xindi. The other two escape, taking a canister of the deadly virus with them.

Meanwhile, T'Pol subdues Loomis after he spots the Reptilians and tries to attack her. Archer takes down one of the Xindi, and he and T'Pol chase the remaining Reptilian to the rooftops. A fire fight ensues, but Archer manages to corner the Xindi just in time and stops him from releasing the virus. Archer and T'Pol then use the temporal tags to take the three Xindi bodies and the Xindi equipment back to Enterprise.

Back in Detroit, Loomis awakes to find himself being arrested by the police, who have connected him to the six unconscious bodies in the abandoned factory. Loomis tries to explain about the "lizard people" and their "ray-guns," but to no avail.

 

 

Chosen Realm - Synopsis:

A group of religious zealots hijack Enterprise intending to use it against the enemies of their faith.

A Triannon crew which Enterprise rescues from a crippled ship turns out to be a group of religious extremists who hijack the NX-01 to eradicate the "heretics" on their homeworld. Furthermore, when the group's leader, D'Jamat, learns that Archer's crew has dared desecrate the Expanse's mysterious Spheres — which the Triannons consider holy shrines of the "chosen realm" — he demands that Archer choose a crewman to be put to death.

 

 

Proving Ground - Synopsis:

An Andorian ship led by Commander Shran arrives in the Delphic Expanse to help Enterprise hone in on the Xindi superweapon.

Andorian Imperial Guard Commander Shran and his warship track Enterprise down in the Delphic Expanse to offer Captain Archer help as an ally, and together, the two former adversaries plan to steal a prototype of the Xindi's planet-destroying superweapon. As a confrontation with the Xindi looms, Lt. Reed gets help fixing the NX-01's damaged weapons systems from a striking Andorian female, Lt. Talas, a contentious officer with her own agenda.

 

 

Stratagem - Synopsis:

Archer finds himself face-to-face with Degra, the designer of the Xindi superweapon, and tries to trick him into revealing its location.

Having located the prototype of the Xindi superweapon, Archer and the crew manage to capture the weapon's creator, Degra, and launch into an elaborate scheme to dupe their prisoner into revealing the location of the final weapon under construction. With time running out before the Xindi discover Degra's disappearance, the entire crew play key roles in the massive charade which combines Archer's acting skills, Trip's faux alien shuttlecraft, Hoshi's decrypted data and Dr. Phlox's memory tampering, in order to trick the Xindi scientist into believing he and Archer are now allies and on the run after escaping a Xindi-Insectoid prison.

 

 

Harbinger - Synopsis:

As Archer tries to unravel the mystery of a rescued alien, long-simmering feelings explode among his senior officers.

Enterprise encounters an abnormally large spatial distortion and rescues an alien from a craft trapped inside. While Archer and Dr. Phlox try to solve the mystery behind the rapidly deteriorating alien, tensions between Lt. Reed and MACO leader Major Hayes escalate into a full-blown brawl. Meanwhile, Trip's flirtation with a female MACO forces a surprisingly jealous T'Pol to confront her attraction to her fellow senior officer.

 

 

Doctor's Orders - Synopsis:

The fate of Enterprise is in Dr. Phlox's hands as the rest of the crew must be induced into a coma in order to survive a trans-dimensional disturbance.

While Enterprise travels through a section of the Expanse lethal to human neurology, Dr. Phlox must put the entire crew to sleep and handle all aspects of a working starship, but even with T'Pol's help, the doctor's skills might not be enough to keep the crew safe when complications arise. With the ship not moving out of the area fast enough, Dr. Phlox must figure out how to start the warp engines without blowing up the ship, while realizing he may not be entirely immune to the region's radiation himself.

 

 

Hatchery - Synopsis:

Archer goes to extreme lengths to save an abandoned nest of Xindi-Insectoid eggs ready to hatch.

When Enterprise stumbles upon a damaged Xindi-Insectoid ship on a barren planet, Archer and the crew search the ship and discover a cache of several dozen Insectoid eggs, but with the nursery's bio-support failing, Archer becomes fiercely determined to help his enemy's offspring hatch. As Mayweather and Tucker attempt to learn all they can about the alien ship, Archer becomes consumed with saving the Xindi hatchlings, causing the crew to start raising questions about Archer's judgment.

 

 

Azati Prime - Synopsis:

Archer sets out on a suicide mission to destroy the Xindi superweapon as Enterprise faces attacking enemy ships.

Enterprise finally arrives at the Xindi superweapon construction site, and despite a troubling glimpse into the future by time-traveling operative Daniels, a determined Archer leaves the ship in T'Pol's hands as he alone pilots a suicide mission to destroy the huge Earth-bound planet-killer. With Archer gone, T'Pol and the crew attempt to escape enemy territory undetected, but once discovered are forced to make a last stand against multiple Xindi attackers.

 

 

Damage - Synopsis:

To Be Added...

 

 

The Forgotten - Synopsis:

To Be Added...

 

 

EČ - Synopsis:

To Be Added...

 

 

The Council - Synopsis:

To Be Added...

 

 

Countdown - Synopsis:

To Be Added...

 

 

Zero Hour - Synopsis:

To Be Added...

 

 


Last Updated on 05/04/2004
By John Robinson